From a0e1965353add713bfeb916155258bcb4b2cbc3b Mon Sep 17 00:00:00 2001 From: Nik Afiq Date: Tue, 14 Jul 2026 22:57:32 +0900 Subject: [PATCH] fix(cafe): resolve invite ticket cooldown misread as list opened, preventing cascading errors --- ba_auto/reference_notes/mapping.md | 2 +- ba_auto/tasks/cafe.py | 42 ++++++++++++++++++++++++++++++ plan.md | 10 +++++++ 3 files changed, 53 insertions(+), 1 deletion(-) diff --git a/ba_auto/reference_notes/mapping.md b/ba_auto/reference_notes/mapping.md index b66f804..68548e3 100644 --- a/ba_auto/reference_notes/mapping.md +++ b/ba_auto/reference_notes/mapping.md @@ -5,7 +5,7 @@ Maps each local feature to the corresponding `~/repo/baas-reference/module/...` | Local feature | Reference file | Reference functions/classes | Local file | Backend replacements | Status | |---|---|---|---|---|---| | Mailbox | `module/mail.py` | `to_mail`, `implement` | `ba_auto/tasks/mailbox.py` | tap/click via xdotool, screenshot via scrot, `color.rgb_in_range` → `driver.color_at` pixel-probe check | Migrated: real Python, state-verified via color probe (no legacy bridge) | -| Cafe | `module/cafe_reward.py` | `to_cafe` (its `relationship_rank_up` popup-handling now also ported, see below), `interaction_for_cafe_solve_method3`, `collect`, `invite_girl`/`invite_by_affection`/`checkConfirmInvite` (student invitation, added 2026-07-14) | `ba_auto/tasks/cafe.py` | `picture.co_detect`/`color.rgb_in_range` → `driver.color_at` pixel-probe checks; sparkle template match ported in-process into `ba_auto/detector.py` (`find_cafe_sparkle`, now multi-scale) | Migrated: real Python, state-verified via color probes (no legacy bridge). Pat loop now polls for the full attempt budget instead of stopping on the first miss (see `plan.md` Phase 6 follow-up) — not yet confirmed against a live sparkle since none was available during testing. `_dismiss_rank_up_if_shown` reuses `navigation.is_on_subscreen` to detect and clear the full-screen bond-rank-up cutscene after a pat (see `plan.md` Phase 6 follow-up: rank-up popups) — not yet live-confirmed against a real trigger. **Student invitation (2026-07-14)**: per explicit user direction, invite a student into each room before farming it, preferring highest affection, always skipping (never confirming) a candidate that would swap an already-seated student's costume or move one in from the other room — directly ports `invite_by_affection`/`checkConfirmInvite`'s own logic with the reference's default `cafe_reward_allow_exchange_student`/`cafe_reward_allow_duplicate_invite` both `False` (no local config exists to make either configurable). Live-calibrated against nik-gpu with **zero real tickets spent** — all 3 real dialog variants (normal confirm, same-room costume-swap warning, neighboring-room move warning) found and confirmed live, every one cancelled rather than confirmed during calibration. The heart-shaped affection badge OCR reuses `detector.read_int_on_heart_badge` directly (pixel-confirmed the same widget lesson.py's own badges use — digit pixels sampled RG, matching that function's exact masking assumption) rather than building a second OCR path. Dialog-type detection OCRs the title bar and checks for either warning's own distinctive substring (`衣装`/`隣`) rather than an exact match, mirroring `event_sweep.py`'s own `"終了"` substring-match reasoning. All 5 heart-badge reads and all 3 dialog classifications verified offline against the real saved calibration screenshots before deploying (exact match, zero mismatches). **Confirmed live with real tickets spent, both rooms**: room 1 correctly skipped one 衣装替え (costume-swap) candidate then invited row 1 cleanly; room 2 correctly skipped three consecutive 隣のカフェの生徒を招待 (neighboring-room-move) candidates (expected — room 1's own invite had just taken the account's highest-affection students) then invited row 3 cleanly. Both newly-invited students were immediately patted successfully in the same run (the "newly invited student can be farmed" requirement), income was claimed, and the task returned cleanly to the true home screen with no warnings anywhere in the log. **Horizontal camera panning (2026-07-14)**: per explicit user direction ("due to my screen size... move screen most right and most left then farm"), `_pat_room` now pans the room camera to its rightmost extreme via a new `driver.drag()` primitive (this project's first — distinct from `driver.scroll()`'s wheel-based gesture, which is for list widgets, not a room camera), farms there, pans to the leftmost extreme, farms there too — no vertical panning, per the user's own instruction. Ports the reference's `zoom_out`'s underlying intent (see the whole room regardless of width) via the user's own specified mechanism (panning) rather than the reference's (zoom). Live-confirmed drag-direction-to-reveal-side mapping, that HUD elements (status bar, ticket buttons) stay fixed regardless of pan (no camera reset needed afterward), and that one drag already reaches the true extreme (extra repeats are a confirmed no-op, kept as a safety margin). **Confirmed live with a real game-state change**: a full run patted a real sparkle in room 2 (score 0.997) specifically after panning to an extreme, while room 1 found nothing that run (expected — per-student cooldown). Clean end-to-end completion, no warnings. | +| Cafe | `module/cafe_reward.py` | `to_cafe` (its `relationship_rank_up` popup-handling now also ported, see below), `interaction_for_cafe_solve_method3`, `collect`, `invite_girl`/`invite_by_affection`/`checkConfirmInvite` (student invitation, added 2026-07-14) | `ba_auto/tasks/cafe.py` | `picture.co_detect`/`color.rgb_in_range` → `driver.color_at` pixel-probe checks; sparkle template match ported in-process into `ba_auto/detector.py` (`find_cafe_sparkle`, now multi-scale) | Migrated: real Python, state-verified via color probes (no legacy bridge). Pat loop now polls for the full attempt budget instead of stopping on the first miss (see `plan.md` Phase 6 follow-up) — not yet confirmed against a live sparkle since none was available during testing. `_dismiss_rank_up_if_shown` reuses `navigation.is_on_subscreen` to detect and clear the full-screen bond-rank-up cutscene after a pat (see `plan.md` Phase 6 follow-up: rank-up popups) — not yet live-confirmed against a real trigger. **Student invitation (2026-07-14)**: per explicit user direction, invite a student into each room before farming it, preferring highest affection, always skipping (never confirming) a candidate that would swap an already-seated student's costume or move one in from the other room — directly ports `invite_by_affection`/`checkConfirmInvite`'s own logic with the reference's default `cafe_reward_allow_exchange_student`/`cafe_reward_allow_duplicate_invite` both `False` (no local config exists to make either configurable). Live-calibrated against nik-gpu with **zero real tickets spent** — all 3 real dialog variants (normal confirm, same-room costume-swap warning, neighboring-room move warning) found and confirmed live, every one cancelled rather than confirmed during calibration. The heart-shaped affection badge OCR reuses `detector.read_int_on_heart_badge` directly (pixel-confirmed the same widget lesson.py's own badges use — digit pixels sampled RG, matching that function's exact masking assumption) rather than building a second OCR path. Dialog-type detection OCRs the title bar and checks for either warning's own distinctive substring (`衣装`/`隣`) rather than an exact match, mirroring `event_sweep.py`'s own `"終了"` substring-match reasoning. All 5 heart-badge reads and all 3 dialog classifications verified offline against the real saved calibration screenshots before deploying (exact match, zero mismatches). **Confirmed live with real tickets spent, both rooms**: room 1 correctly skipped one 衣装替え (costume-swap) candidate then invited row 1 cleanly; room 2 correctly skipped three consecutive 隣のカフェの生徒を招待 (neighboring-room-move) candidates (expected — room 1's own invite had just taken the account's highest-affection students) then invited row 3 cleanly. Both newly-invited students were immediately patted successfully in the same run (the "newly invited student can be farmed" requirement), income was claimed, and the task returned cleanly to the true home screen with no warnings anywhere in the log. **Horizontal camera panning (2026-07-14)**: per explicit user direction ("due to my screen size... move screen most right and most left then farm"), `_pat_room` now pans the room camera to its rightmost extreme via a new `driver.drag()` primitive (this project's first — distinct from `driver.scroll()`'s wheel-based gesture, which is for list widgets, not a room camera), farms there, pans to the leftmost extreme, farms there too — no vertical panning, per the user's own instruction. Ports the reference's `zoom_out`'s underlying intent (see the whole room regardless of width) via the user's own specified mechanism (panning) rather than the reference's (zoom). Live-confirmed drag-direction-to-reveal-side mapping, that HUD elements (status bar, ticket buttons) stay fixed regardless of pan (no camera reset needed afterward), and that one drag already reaches the true extreme (extra repeats are a confirmed no-op, kept as a safety margin). **Confirmed live with a real game-state change**: a full run patted a real sparkle in room 2 (score 0.997) specifically after panning to an extreme, while room 1 found nothing that run (expected — per-student cooldown). Clean end-to-end completion, no warnings. **Invite ticket cooldown bugfix (2026-07-14)**: real-usage report (with screenshot) that the invite step kept failing once the account's ticket went on cooldown — `_open_invite_list`'s original check (`not is_on_subscreen`) couldn't distinguish the real MomoTalk list opening from a "通知" cooldown notice ("待機時間が経過した後に、再度招待することができます。") opening directly instead, since both dim the header the same way; misread as "list opened", it sent `_ensure_invite_sort`/`_try_invite_row`'s fixed coordinates into a dialog that has none of them. Fixed by checking `navigation.is_modal_open` (the darker real-dialog reading) first — a dialog appearing before any row is clicked can only mean the ticket click raised one directly — and dismissing it via the shared `SWEEP_CONFIRM_BUTTON`, returning `False` so the existing "skip this room's invite" fallback handles it. **Confirmed live**: both rooms correctly detected and dismissed the cooldown notice with no cascading errors, task completed cleanly (exit 0, true home screen confirmed via screenshot). See `plan.md`'s Phase 6 follow-up #4. | | Stamina/AP | `module/collect_daily_free_power.py`, `module/collect_daily_task_power.py` | `to_tasks`/`implement` (task-power, ported); `to_purchase_pyroxenes_menu` (free-power, not ported) | `ba_auto/tasks/stamina.py` | `color.rgb_in_range` → `driver.color_at`; reference's per-tab claim loop → live UI's single "一括受取" bulk-claim button + Enter | Partially migrated: Mission-panel claim done (see `plan.md` Phase 8). Daily Free Power (real-money purchase menu) deliberately not automated | | Normal/Hard story AP sweep | `module/explore_tasks/sweep_task.py`, `module/explore_tasks/task_utils.py` | `to_region` (ported: OCR region-number readout + delta-click), a scoped-down `swipe_search_target_str` (ported: OCR stage-row label matching), `start_sweep`'s named-outcome contract (ported via `navigation.wait_for_state`, this project's scoped `co_detect` port) | `ba_auto/tasks/story_sweep.py` | OCR region/stage-name matching, ported for real (Phase 10) — replaces Phase 9's "next-region arrow stops advancing, then random stage" heuristic; MAX click verified via `SWEEP_MINUS_BUTTON_PROBE` color check (reused, still correct), modal closed via its own X button (Escape doesn't close it; X-button position re-calibrated per stage-layout variant, see Phase 10) | Done (see `plan.md` Phase 10, supersedes Phase 9). Config-driven exact `(region, stage, count)` targets (`config.STORY_SWEEP_TARGETS`), not latest-region/random-stage. Opt-in only, not in default flow | | Event sweep | `module/sweep_activity.py`, `module/activities/activity_utils.py` | `activity_sweep` (main flow), `to_activity` (nav to the event's Story/Mission/Challenge tabs), `check_sweep_availability`/`color.check_sweep_availability` (SSS gate), `start_sweep`'s named-outcome contract (shared with story_sweep's, ported the same way via `navigation.wait_for_state`) | `ba_auto/tasks/event_sweep.py`, `ba_auto/navigation.py` (`return_to_home`) | `to_activity`'s bottom-nav-icon entry -> this client's home-screen event badge (`config.EVENT_BADGE_ICON`, confirmed live to be a rotating carousel -- see Status); the reference's config-string sweep-list parsing (arbitrary stage lists, per-stage float/fraction counts via `preprocess_activity_region`/`preprocess_activity_sweep_times`) -> a single date-ordinal-modulo rotation target over a fixed 9-12 sub-range, mirroring `story_sweep.py`'s own rotation, per explicit user direction; stage-number OCR (`detector.read_int`) replaces the reference's `swipe_search_target_str` template-button search, since this client's stage list only ever needs its bottom scroll extreme for the 9-12 target range | Done, with a live-reported bug fixed (see `plan.md`'s Phase 14 follow-up). Live-calibrated against nik-gpu 2026-07-10 against the currently-running "鉄道爆走事件" event (12 stages) -- zero real AP spent during calibration (every confirm dialog reached was cancelled via Escape, verified by the AP counter). The stage-info modal is structurally identical to story_sweep's (MIN/-/+/MAX stepper, same AP-confirm dialog reusing `SWEEP_CONFIRM_*`/`SWEEP_RESULT_BUTTON_REGION`), but simpler: no region navigation, one fixed modal layout confirmed across two different stages (09 and 12), and the modal closes on Escape (story_sweep's doesn't). The reference's SSS-availability gate for a never-cleared stage was never exercised (every stage 9-12 on this account was already 3-starred) -- `event_sweep.py` handles that gate the same defensive way story_sweep handles an unavailable target: if the MAX-button count-raise can't be verified, it aborts without spending AP rather than guessing. **Bug found on a real run**: the home-screen event badge turned out to be a rotating carousel (cycles between the current event's countdown and other notices, e.g. a finished event's leftover reward-claim reminder), so a click could land on a stale event's page instead. Fixed via a new shared `navigation.return_to_home` primitive (bounded press-back-until-home loop, built generically so other tasks can reuse it, per explicit user request) plus wrong-page detection in `_find_stage_row` (zero stage-row numbers OCR'd at all -> retry via `return_to_home`, up to 3 attempts). **Second bug found on the next real run** (after the above fix correctly recovered and correctly OCR'd the target row): the row's own 入場 (enter) button click had no retry, unlike every other click-then-confirm step in this module -- missed once, aborted the whole run. Fixed via `_open_stage_modal`, the same click-then-verify-then-retry pattern already used everywhere else in the file. **Third bug found on a third real run**: `_find_stage_row`'s wrong-page detection false-positived twice (a fresh navigation's list hadn't finished rendering on the first OCR pass) before self-correcting on the 3rd attempt, wasting expensive return-home retries on what was really just a timing race -- fixed with a cheap in-place rescan before concluding "wrong page." Also, once past that, the 掃討開始 (start sweep) click turned out to be the last bare, unretried click in the file -- fixed via `_click_sweep_start_and_verify`. **Fourth round, self-driven live iteration per explicit user direction (fix/deploy/run/screenshot/diagnose in a loop, no stopping to report)**: found two more root causes and reached the first confirmed real live sweep. (1) The badge carousel's auto-rotate timer is far slower than the retry window -- a run hit "wrong page" on all 3 attempts genuinely, confirmed by screenshot; fixed by discovering and clicking the carousel's own pagination dots directly (`config.EVENT_BADGE_DOT_X`) instead of hoping the ambiguous badge shows the right item. (2) A genuine cold-start settle delay (up to ~20s for the Quest tab's stage list to populate after a fresh navigation, most likely a one-time server round-trip), not a flaky race -- confirmed via standalone probe scripts polling the real OCR pipeline once/second for a minute; fixed by widening `STAGE_ROW_SCAN_ATTEMPTS`/`_RETRY_WAIT` to match. With both fixes, a real run completed end-to-end: 200 AP spent (10x MAX sweep), credits gained, clean return home, confirmed by screenshot -- see `plan.md`'s Phase 14 follow-up #4 for the full writeup. **Fifth round, reported by the user a day later**: the exact same wrong-page-looping symptom recurred. Per the user's explicit request, added a DIRECT check for the finished event's own "イベント期間が終了しました" text (Japanese OCR, newly installed on nik-gpu since this project previously only needed digit/English reads) instead of the indirect "zero valid rows" heuristic -- `config.EVENT_FINISHED_TEXT_RECT`/`_is_finished_event_page`, live-calibrated and confirmed both ways (exact phrase match on a real finished page, no false positive on the correct page). This immediately proved the badge carousel's dot-clicking (follow-up #4's fix) is NOT reliably controllable after all -- sometimes worked, sometimes didn't, on the identical badge state -- while simply waiting longer let the carousel's own auto-rotate timer land on the correct item independently. Fixed by widening `WRONG_PAGE_RETRIES`/`_WAIT` (3x3s -> 6x12s) to give the timer real room to cycle, keeping dot-clicking as a harmless supplementary nudge. Two more real sweeps confirmed this fully working (11x MAX sweep, 219 AP spent, credits gained, clean home return, confirmed by screenshot -- three real confirmed sweeps total across this whole investigation). Also found and fixed the real root cause of the lingering `"unrecognized_state"` cosmetic bug (not a budget issue after all): `_watch_sweep_result`'s "swept" condition required the stage modal to still be open, but this event's flow can auto-return all the way to the Quest list instead, a terminal state it never anticipated -- fixed with a second `ends` condition gated on having clicked at least one result button first. Not yet re-verified live (AP exhausted by the successful sweep). See `plan.md`'s Phase 14 follow-up #5 for the full writeup. **Sixth round (2026-07-11)**: the daily rotation picked stage 9 for the first time, hitting a previously-flagged-but-never-exercised gap -- rows 366/538 ("08"/"09") consistently misread by OCR ("2" and empty/None) on every psm mode, even though the crop looked completely clean by eye; confirmed NOT a navigation/timing bug since rows 710/883/1055 ("10"/"11"/"12") read fine in the same run. Root cause (`scratchpad/probe_ocr_fix_08_09.py`): tesseract's segmentation fails on this tight edge-to-edge crop (no whitespace margin) for a leading-zero digit pair specifically -- adding a plain white border around the upscaled crop before OCR fixed both digits exactly, at every psm mode, without affecting "10". Fixed via new `detector.read_int_bordered`, now used for all `EVENT_STAGE_ROW_Y` reads. **Confirmed live**: stage 9 found, sweep executed for real (AP 233->14, credits +5,892, screenshot-confirmed safe return home) -- the originally reported bug is fixed. The same run again logged `unrecognized_state`, proving follow-up #5's `clicked_any`-gate fix addressed a real but secondary issue, not the full story. Diagnosed at zero AP cost (`scratchpad/probe_result_button_fp.py`, checks `_find_result_button` against the plain Quest list with no sweep running): the shared `SWEEP_RESULT_BUTTON_REGION` (borrowed from `story_sweep.py`) reaches into this event's own character-art panel and false-positive-matches `SWEEP_CONFIRM_CYAN` there with no dialog showing at all, confirmed on both a wrong event page and the correct one's own plain list -- so `_watch_sweep_result` kept "finding" a result button after the real one was already dismissed, and its "modal closed, no result button" end condition could never match. Fixed with a new event_sweep-only `config.EVENT_SWEEP_RESULT_BUTTON_REGION` (x narrowed to exclude the character-art panel, still comfortably covering the real buttons), confirmed live against the actual false-positive condition (now returns `None` where it previously didn't) -- not yet re-confirmed via a fresh full sweep since AP was too low that day. See `plan.md`'s Phase 14 follow-up #6. | diff --git a/ba_auto/tasks/cafe.py b/ba_auto/tasks/cafe.py index a232e66..be8c8a4 100644 --- a/ba_auto/tasks/cafe.py +++ b/ba_auto/tasks/cafe.py @@ -24,6 +24,20 @@ had just taken the account's highest-affection students -- then invited row 3 cleanly. Both newly-invited students were immediately patted successfully in the same run, income was claimed, and the task returned cleanly to the true home screen with no warnings anywhere in the log. + +A follow-up real-usage bug (2026-07-14, reported with a screenshot after +the ticket used above went on cooldown): _open_invite_list originally +verified only "did the header stop reading as a plain subscreen", which +is also true when the ticket is on cooldown and the click raises a +"通知" notice ("待機時間が経過した後に、再度招待することができます。") +directly instead of opening the list -- misread as "list opened", it then +sent _ensure_invite_sort/_try_invite_row's row/sort-control coordinates +into a dialog that has none of them, repeatedly. Fixed by checking +navigation.is_modal_open (a real dialog's darker dim) before the +list-opened check: a dialog appearing before any row was clicked can only +mean the ticket click itself raised one directly, so this now dismisses +it via SWEEP_CONFIRM_BUTTON and returns False (skip invite this room) +instead of proceeding. """ from ba_auto import detector, navigation @@ -159,9 +173,37 @@ def _open_invite_list(driver, config): # list-with-no-nested-dialog state actually produces (confirmed live: # MODAL_DIM_PROBE read (252,145,165) with just the list open, which # fails is_modal_open's all-channels-under-150 check). + # + # But that same "not on subscreen" reading is also produced by a + # completely different case: when the ticket is on cooldown, clicking + # the icon does NOT open the list at all -- it raises a "通知" dialog + # directly ("待機時間が経過した後に、再度招待することができます。", + # confirmed live 2026-07-14 via a real user report + screenshot) with + # the same dimming. The original version of this check couldn't tell + # the two apart and treated the cooldown notice as "list opened", + # which then sent _ensure_invite_sort/_try_invite_row's fixed row/ + # sort-control coordinates into a dialog that doesn't have any of + # them -- exactly the "keep pressing the invite when it's not + # available and causing this popup and fail" the user reported. + # + # A real dialog (navigation.is_modal_open, which needs the DARKER + # reading a nested "通知" card produces, not just the list's own lighter + # dim) can only legitimately appear here if the ticket click itself + # opened one directly -- the list view has no dialog on top of it yet + # at this point, since no row has been clicked. So checking + # is_modal_open first, before the list-opened check, cleanly + # distinguishes "cooldown notice fired instead of the list" from "the + # list opened normally" and lets this dismiss the notice safely rather + # than misreading it as success. for attempt in range(1, ROOM_OPEN_RETRIES + 1): driver.click(*config.CAFE_INVITE_TICKET_ICON) driver.wait(2) + if navigation.is_modal_open(driver): + title = detector.read_text(config.CAFE_INVITE_DIALOG_TITLE_RECT, psm=6, lang="jpn") + print(f"[cafe] invite ticket click opened a dialog instead of the list (title: '{title}') -- likely on cooldown, treating invitation as unavailable") + driver.click(*config.SWEEP_CONFIRM_BUTTON) + driver.wait(1) + return False if not navigation.is_on_subscreen(driver): return True print(f"[cafe] invitation ticket list not detected after click (attempt {attempt}/{ROOM_OPEN_RETRIES})") diff --git a/plan.md b/plan.md index 33e3cb7..86036b3 100644 --- a/plan.md +++ b/plan.md @@ -334,6 +334,16 @@ Live-calibrated on nik-gpu (free — panning and patting don't spend a limited r **Confirmed live with real game-state changes** (patting affects real affection, though it's a free, repeatable daily action, not a limited resource like the invite ticket): a full `cafe` run patted a real sparkle in room 2 (`score=0.997`) specifically after panning to an extreme — the sparkle would not necessarily have been visible from the room's default load position — while room 1 found nothing in either view that run (expected: sparkles are on a per-student cooldown, most checks legitimately find nothing). The task completed cleanly end-to-end (both rooms' invite-then-farm sequence, income claimed, confirmed clean return to home) with no warnings anywhere in the log. +#### Phase 6 follow-up #4: invite ticket cooldown misread as "list opened" (2026-07-14) + +Real-usage bug report with a screenshot, filed once the account's invite ticket (spent twice during follow-up #2's live test, same day) went on cooldown: "I have problem with the script keep pressing the invite when it's not available and causing this popup and fail." The screenshot showed a "通知" dialog reading "待機時間が経過した後に、再度招待することができます。" ("you can invite again after the wait time passes") with a single OK/Enter button, no cancel. + +Root cause: `_open_invite_list`'s check (`not navigation.is_on_subscreen(driver)`, added in follow-up #2 above) verifies only "something opened that dims the header" — true for the real MomoTalk list AND for this cooldown notice alike, since both dim `SUBSCREEN_HEADER_PROBE` the same way. It returned `True` (list opened) for the cooldown case too, so `_invite_student` proceeded straight into `_ensure_invite_sort`/`_try_invite_row`'s fixed sort-dropdown/row coordinates — none of which exist on this small single-button dialog — causing the cascading wrong clicks and failure the user reported. + +Fix: check `navigation.is_modal_open` (the darker "real dialog" reading, not the list's own lighter dim) immediately after the ticket-icon click, before the list-opened check. A dialog appearing at this exact point can only mean the click itself raised one directly — no row has been clicked yet, so the normal per-row invite-confirm dialog can't be it. When detected, `_open_invite_list` now OCRs the title for logging, dismisses via the shared `SWEEP_CONFIRM_BUTTON` (same "通知" component position reused throughout this project), and returns `False` — which `_invite_student`'s existing (unchanged) fallback already handles correctly: skip the invite, log it, move on to farming. + +**Confirmed live** (`live-test-runner` agent, real `cafe` run with the ticket confirmed still on cooldown for both rooms): both rooms logged `invite ticket click opened a dialog instead of the list (title: '...') -- likely on cooldown, treating invitation as unavailable` immediately, no cascading errors or misclicks followed, and the task proceeded normally to farming/income-claim and ended cleanly (exit 0, true home screen confirmed via screenshot). OCR of the dialog title came back noisy (`'通和 X'` instead of `'通知'`) but this doesn't matter — the fix's branch doesn't depend on the title text, only on `is_modal_open` firing before any row was clicked. + ### Phase 7: setup.sh update **Status: Done — `setup.sh` deploys `ba_daily.py` and `ba_auto/`.** `scripts/ba_dailies_legacy.sh` and `scripts/detect_and_click.py` were deleted once mailbox and cafe both migrated off them (Phases 5–6); `setup.sh` no longer references either.