diff --git a/graphify-out/.graphify_labels.json b/graphify-out/.graphify_labels.json index a8ba52c..ec947b4 100644 --- a/graphify-out/.graphify_labels.json +++ b/graphify-out/.graphify_labels.json @@ -1 +1 @@ -{"0": "Detection Pipeline & Architecture", "1": "ba_dailies.sh Script & Cafe Claim", "2": "Combat/Story Feature Roadmap", "3": "AP/Task Sweep Features", "4": "Cafe Room 2 UI & Detector", "5": "Cafe Income Popup UI", "6": "Cafe Room 1 UI", "7": "Cafe Income Reference Capture", "8": "Game Main Screen UI", "9": "Student Rotation Popup", "10": "Shop Automation (Planned)", "11": "Sparkle Zoomed-Out Calibration", "12": "Student Rank-Up Popup Stage 1", "13": "Sparkle Template Asset", "14": "Group/Mini Story (Planned)", "15": "Student Rank-Up Popup Stage 2", "16": "Battle Pass Claim (Planned)", "17": "Crafting Automation (Planned)", "18": "Club/Group AP Claim (Planned)", "19": "Sparkle Zoomed-Centered Precondition", "20": "Sparkle Speech-Bubble Occlusion", "21": "Rank-Up Popup Dismissal Flow", "22": "Sparkle Sample Reference"} \ No newline at end of file +{"0": "Navigation & Shop Purchasing", "1": "Lesson/Schedule Automation", "2": "Detection Engine (OCR/Template/Sparkle)", "3": "Bounty Sweep Automation", "4": "Story Sweep Automation", "5": "Event Sweep Automation", "6": "Arena (Tactical Challenge) Automation", "7": "Driver Layer (xdotool/scrot Primitives)", "8": "Cafe Task Automation", "9": "Daily Orchestration, Mailbox & Exit", "10": "Cafe Reward & Main Screen Reference Screenshots", "11": "Login & Stuck-State Recovery", "12": "Cafe Room 2 Reference Screenshots", "13": "Gem Shop Automation", "14": "Circle (Clan) Automation", "15": "Stamina/AP Mission Claim", "16": "Cafe Room 1 Reference Screenshots", "17": "Cafe Reward Cursor-On-Top Screenshots", "18": "Cafe Student Rotation Popup Reference", "19": "Sparkle Detection Edge Cases (Occlusion)", "20": "Sparkle Zoomed-Out Calibration", "21": "Cafe Rank-Up Popup Reference", "22": "Bash Completion Script", "23": "Sparkle Cursor-On-Head Calibration", "24": "Cafe Rank-Up Popup Reference (Student 2)", "25": "ba_auto Package Init", "26": "ba_auto.tasks Package Init", "27": "Cron Wrapper Script", "28": "Launcher Script (ba_dailies.sh)", "29": "Scratchpad Cleanup Script", "30": "Log Pull Script", "31": "Sparkle Zoomed-Centered Calibration", "32": "Sparkle Speech-Bubble Occlusion Calibration", "33": "Cafe Rank-Up Popup Dismissal Reference", "34": "Login Stuck-Loading Detection Reference", "35": "Setup Script", "36": "Sparkle Sample Reference"} \ No newline at end of file diff --git a/graphify-out/GRAPH_REPORT.md b/graphify-out/GRAPH_REPORT.md index d501cb7..14b256f 100644 --- a/graphify-out/GRAPH_REPORT.md +++ b/graphify-out/GRAPH_REPORT.md @@ -1,133 +1,172 @@ -# Graph Report - . (2026-07-05) +# Graph Report - . (2026-07-20) ## Corpus Check -- Large corpus: 21 files · ~974,160 words. Semantic extraction will be expensive (many Claude tokens). Consider running on a subfolder. +- Large corpus: 58 files · ~1,215,042 words. Semantic extraction will be expensive (many Claude tokens). Consider running on a subfolder. ## Summary -- 159 nodes · 176 edges · 23 communities (16 shown, 7 thin omitted) -- Extraction: 90% EXTRACTED · 10% INFERRED · 1% AMBIGUOUS · INFERRED: 17 edges (avg confidence: 0.8) -- Token cost: 320,012 input · 0 output +- 364 nodes · 581 edges · 37 communities (24 shown, 13 thin omitted) +- Extraction: 98% EXTRACTED · 2% INFERRED · 0% AMBIGUOUS · INFERRED: 10 edges (avg confidence: 0.81) +- Token cost: 93,040 input · 0 output ## Community Hubs (Navigation) -- [[_COMMUNITY_Detection Pipeline & Architecture|Detection Pipeline & Architecture]] -- [[_COMMUNITY_ba_dailies.sh Script & Cafe Claim|ba_dailies.sh Script & Cafe Claim]] -- [[_COMMUNITY_CombatStory Feature Roadmap|Combat/Story Feature Roadmap]] -- [[_COMMUNITY_APTask Sweep Features|AP/Task Sweep Features]] -- [[_COMMUNITY_Cafe Room 2 UI & Detector|Cafe Room 2 UI & Detector]] -- [[_COMMUNITY_Cafe Income Popup UI|Cafe Income Popup UI]] -- [[_COMMUNITY_Cafe Room 1 UI|Cafe Room 1 UI]] -- [[_COMMUNITY_Cafe Income Reference Capture|Cafe Income Reference Capture]] -- [[_COMMUNITY_Game Main Screen UI|Game Main Screen UI]] -- [[_COMMUNITY_Student Rotation Popup|Student Rotation Popup]] -- [[_COMMUNITY_Shop Automation (Planned)|Shop Automation (Planned)]] +- [[_COMMUNITY_Navigation & Shop Purchasing|Navigation & Shop Purchasing]] +- [[_COMMUNITY_LessonSchedule Automation|Lesson/Schedule Automation]] +- [[_COMMUNITY_Detection Engine (OCRTemplateSparkle)|Detection Engine (OCR/Template/Sparkle)]] +- [[_COMMUNITY_Bounty Sweep Automation|Bounty Sweep Automation]] +- [[_COMMUNITY_Story Sweep Automation|Story Sweep Automation]] +- [[_COMMUNITY_Event Sweep Automation|Event Sweep Automation]] +- [[_COMMUNITY_Arena (Tactical Challenge) Automation|Arena (Tactical Challenge) Automation]] +- [[_COMMUNITY_Driver Layer (xdotoolscrot Primitives)|Driver Layer (xdotool/scrot Primitives)]] +- [[_COMMUNITY_Cafe Task Automation|Cafe Task Automation]] +- [[_COMMUNITY_Daily Orchestration, Mailbox & Exit|Daily Orchestration, Mailbox & Exit]] +- [[_COMMUNITY_Cafe Reward & Main Screen Reference Screenshots|Cafe Reward & Main Screen Reference Screenshots]] +- [[_COMMUNITY_Login & Stuck-State Recovery|Login & Stuck-State Recovery]] +- [[_COMMUNITY_Cafe Room 2 Reference Screenshots|Cafe Room 2 Reference Screenshots]] +- [[_COMMUNITY_Gem Shop Automation|Gem Shop Automation]] +- [[_COMMUNITY_Circle (Clan) Automation|Circle (Clan) Automation]] +- [[_COMMUNITY_StaminaAP Mission Claim|Stamina/AP Mission Claim]] +- [[_COMMUNITY_Cafe Room 1 Reference Screenshots|Cafe Room 1 Reference Screenshots]] +- [[_COMMUNITY_Cafe Reward Cursor-On-Top Screenshots|Cafe Reward Cursor-On-Top Screenshots]] +- [[_COMMUNITY_Cafe Student Rotation Popup Reference|Cafe Student Rotation Popup Reference]] +- [[_COMMUNITY_Sparkle Detection Edge Cases (Occlusion)|Sparkle Detection Edge Cases (Occlusion)]] - [[_COMMUNITY_Sparkle Zoomed-Out Calibration|Sparkle Zoomed-Out Calibration]] -- [[_COMMUNITY_Student Rank-Up Popup Stage 1|Student Rank-Up Popup Stage 1]] -- [[_COMMUNITY_Sparkle Template Asset|Sparkle Template Asset]] -- [[_COMMUNITY_GroupMini Story (Planned)|Group/Mini Story (Planned)]] -- [[_COMMUNITY_Student Rank-Up Popup Stage 2|Student Rank-Up Popup Stage 2]] -- [[_COMMUNITY_Battle Pass Claim (Planned)|Battle Pass Claim (Planned)]] -- [[_COMMUNITY_Crafting Automation (Planned)|Crafting Automation (Planned)]] -- [[_COMMUNITY_ClubGroup AP Claim (Planned)|Club/Group AP Claim (Planned)]] -- [[_COMMUNITY_Sparkle Zoomed-Centered Precondition|Sparkle Zoomed-Centered Precondition]] -- [[_COMMUNITY_Sparkle Speech-Bubble Occlusion|Sparkle Speech-Bubble Occlusion]] -- [[_COMMUNITY_Rank-Up Popup Dismissal Flow|Rank-Up Popup Dismissal Flow]] +- [[_COMMUNITY_Cafe Rank-Up Popup Reference|Cafe Rank-Up Popup Reference]] +- [[_COMMUNITY_Bash Completion Script|Bash Completion Script]] +- [[_COMMUNITY_Sparkle Cursor-On-Head Calibration|Sparkle Cursor-On-Head Calibration]] +- [[_COMMUNITY_Cafe Rank-Up Popup Reference (Student 2)|Cafe Rank-Up Popup Reference (Student 2)]] +- [[_COMMUNITY_ba_auto Package Init|ba_auto Package Init]] +- [[_COMMUNITY_ba_auto.tasks Package Init|ba_auto.tasks Package Init]] +- [[_COMMUNITY_Cron Wrapper Script|Cron Wrapper Script]] +- [[_COMMUNITY_Launcher Script (ba_dailies.sh)|Launcher Script (ba_dailies.sh)]] +- [[_COMMUNITY_Scratchpad Cleanup Script|Scratchpad Cleanup Script]] +- [[_COMMUNITY_Log Pull Script|Log Pull Script]] +- [[_COMMUNITY_Sparkle Zoomed-Centered Calibration|Sparkle Zoomed-Centered Calibration]] +- [[_COMMUNITY_Sparkle Speech-Bubble Occlusion Calibration|Sparkle Speech-Bubble Occlusion Calibration]] +- [[_COMMUNITY_Cafe Rank-Up Popup Dismissal Reference|Cafe Rank-Up Popup Dismissal Reference]] +- [[_COMMUNITY_Login Stuck-Loading Detection Reference|Login Stuck-Loading Detection Reference]] +- [[_COMMUNITY_Setup Script|Setup Script]] - [[_COMMUNITY_Sparkle Sample Reference|Sparkle Sample Reference]] ## God Nodes (most connected - your core abstractions) -1. `do_cafe()` - 17 edges -2. `detect_and_click.py (color-masked template-match sparkle detector/clicker)` - 12 edges -3. `ba-auto-daily Implementation Plan` - 12 edges -4. `Cafe Room 2 Reference Screenshot` - 11 edges -5. `Event content (Activities) sweep feature` - 8 edges -6. `do_mailbox()` - 7 edges -7. `ba_dailies.sh (entry-point automation script)` - 6 edges -8. `Cafe Income Popup (カフェの収入)` - 6 edges -9. `Cafe Room 1 Reference Screenshot` - 6 edges -10. `Blue Archive Main/Home Screen Screenshot` - 6 edges +1. `run_command()` - 11 edges +2. `_sweep_latest_stage()` - 10 edges +3. `_sweep_target()` - 10 edges +4. `Cafe Room 2 Reference Screenshot` - 10 edges +5. `_sweep_target()` - 9 edges +6. `_fight_one()` - 7 edges +7. `_run_queue()` - 7 edges +8. `_wait_for_home()` - 7 edges +9. `wait()` - 6 edges +10. `run()` - 6 edges ## Surprising Connections (you probably didn't know these) -- `Lesson/Schedule (affection farming via classes) feature` --semantically_similar_to--> `do_cafe()` [INFERRED] [semantically similar] - plan.md → ba_dailies.sh -- `Cafe Reward Menu Popup Screenshot` --rationale_for--> `do_cafe()` [INFERRED] - screenshots/cafe/cafe_reward/02_cafe_reward_menu_popup.png → ba_dailies.sh -- `Receive Button (受取 / Enter)` --rationale_for--> `do_cafe()` [INFERRED] - screenshots/cafe/cafe_reward/02_cafe_reward_menu_popup.png → ba_dailies.sh -- `Cafe Button (Bottom Navigation)` --references--> `do_cafe()` [INFERRED] - screenshots/main/main.png → ba_dailies.sh -- `Blue Archive Main/Home Screen Screenshot` --references--> `focus_game()` [INFERRED] - screenshots/main/main.png → ba_dailies.sh +- `Cafe Student Proximity Bug (two students rendered adjacent near arcade cabinets, relevant to sparkle click-offset detection)` --conceptually_related_to--> `find_cafe_sparkle()` [INFERRED] + screenshots/cafe/bug_student_close_together.png → ba_auto/detector.py +- `Sparkle Calibration Screenshot: Student Hidden` --conceptually_related_to--> `cafe_sparkle.png Template Image` [INFERRED] + screenshots/cafe/sparkle/05_sparkle_student_hidden.png → assets/cafe_sparkle.png +- `Cafe Reward Claim Popup Screenshot` --references--> `do_cafe() cafe routine (ba_dailies.sh)` [INFERRED] + screenshots/cafe/cafe_reward/03_cafe_reward_claim_popup.png → screenshots/cafe/cafe_reward/02_cafe_reward_menu_popup.png +- `Cafe Button (Bottom Navigation)` --references--> `do_cafe() cafe routine (ba_dailies.sh)` [INFERRED] + screenshots/main/main.png → screenshots/cafe/cafe_reward/02_cafe_reward_menu_popup.png ## Import Cycles - None detected. -## Hyperedges (group relationships) -- **Tier 1 — high-priority, no-OCR-needed features** — plan_stamina_ap_sweep, plan_club_group_ap_claim, plan_momo_talk [EXTRACTED 1.00] -- **Tier 2 — sweep-style AP consumption features sharing the buy-tickets/sweep-N-times/color-detect shape** — plan_commissions, plan_scrimmage, plan_bounty, plan_story_ap_sweep [EXTRACTED 1.00] -- **Cafe sparkle-click automation pipeline (focus -> loop-detect-click -> claim)** — ba_dailies_script, ba_dailies_focus_game, ba_dailies_do_cafe, scripts_detect_and_click_script, assets_cafe_sparkle_image [EXTRACTED 1.00] +## Communities (37 total, 13 thin omitted) -## Communities (23 total, 7 thin omitted) - -### Community 0 - "Detection Pipeline & Architecture" +### Community 0 - "Navigation & Shop Purchasing" Cohesion: 0.10 -Nodes (26): cafe_sparkle.png (template image for sparkle detection), cafe_sparkle.png Template Image, scp/rsync + ssh deployment of scripts/assets to nik-gpu, Single local screenshot->detect->click pipeline on nik-gpu (avoids SSH round-trip for the fast-moving sparkle), nik-gpu (Linux box running the Blue Archive client and X display), nik-macbookair (macOS development machine), numpy dependency, opencv-python dependency (+18 more) +Nodes (23): click_back(), is_modal_open(), is_on_subscreen(), _not_home(), Shared navigation helpers (home, menu, popups, back/escape)., Click the shared BACK_BUTTON with retry, for callers that need to go back ex, Generic "watch the screen, react to anything recognized, stop once a recogni, Bounded "press back until the home screen is reached" loop -- the shared rec (+15 more) -### Community 1 - "ba_dailies.sh Script & Cafe Claim" +### Community 1 - "Lesson/Schedule Automation" +Cohesion: 0.14 +Nodes (28): _badge_rect(), _build_priority_queue(), _checkmark_rect(), _click_cell(), _close_grid_modal(), _close_region_grid(), _ensure_location_select_list(), _is_action_button_showing() (+20 more) + +### Community 2 - "Detection Engine (OCR/Template/Sparkle)" +Cohesion: 0.09 +Nodes (26): _color_mask(), find_cafe_sparkle(), find_color_centroid(), find_template(), _masked_template(), _ocr_crop(), Image/color matching helpers (OpenCV-based). Ported from scripts/detect_and_clic, Boolean presence check built on find_template -- the common case for screen- (+18 more) + +### Community 3 - "Bounty Sweep Automation" Cohesion: 0.18 -Nodes (17): CAFE_MAX_CLICKS_PER_ROOM constant, click(), DISPLAY, do_cafe(), do_cafe_room(), do_mailbox(), focus_game(), press_enter() (+9 more) +Nodes (23): _click_max_and_verify(), _click_min_and_verify(), _click_plus_and_verify(), _click_sweep_start_and_verify(), _close_stage_modal(), _color_in_range(), _confirm_dialog_is_sweep(), _count_raised_above_one() (+15 more) -### Community 2 - "Combat/Story Feature Roadmap" +### Community 4 - "Story Sweep Automation" +Cohesion: 0.17 +Nodes (23): _click_max_and_verify(), _click_plus_and_verify(), _close_stage_modal(), _color_in_range(), _count_raised_above_one(), _find_result_button(), _find_stage_row(), _go_to_region() (+15 more) + +### Community 5 - "Event Sweep Automation" +Cohesion: 0.19 +Nodes (22): _click_max_and_verify(), _click_plus_and_verify(), _click_sweep_start_and_verify(), _close_stage_modal(), _color_in_range(), _count_raised_above_one(), _find_result_button(), _find_stage_row() (+14 more) + +### Community 6 - "Arena (Tactical Challenge) Automation" +Cohesion: 0.17 +Nodes (21): _back_on_challenge_list(), _choose_enemy(), _collect_rewards(), _color_in_range(), _ensure_skip_on(), _fight_one(), _is_modal_open(), _open_opponent_modal() (+13 more) + +### Community 7 - "Driver Layer (xdotool/scrot Primitives)" +Cohesion: 0.20 +Nodes (17): click(), color_at(), colors_at(), drag(), focus_game(), is_game_running(), keypress(), kill_game() (+9 more) + +### Community 8 - "Cafe Task Automation" +Cohesion: 0.19 +Nodes (18): _claim_disabled(), _claim_income(), _dismiss_rank_up_if_shown(), _ensure_invite_sort(), _enter_room(), _invite_heart_rect(), _invite_student(), _is_swap_or_move_warning() (+10 more) + +### Community 9 - "Daily Orchestration, Mailbox & Exit" +Cohesion: 0.16 +Nodes (14): Central configuration for ba-auto-daily, ported from the old ba_dailies.sh., _confirm_exit(), _raise_exit_dialog(), Exit the Blue Archive client. No baas-reference counterpart -- see ba_auto/refer, run(), _claim_all_disabled(), Mailbox daily task. Ported from baas-reference module/mail.py's color-probe patt, run() (+6 more) + +### Community 10 - "Cafe Reward & Main Screen Reference Screenshots" Cohesion: 0.12 -Nodes (19): baas module/arena.py (173 lines), baas module/explore_tasks/explore_task.py, baas module/main_story.py (auto_fight/enter_battle), baas module/momo_talk.py (183 lines, getConversationState), Known gap: unconfirmed rotated-student popup / zoom-center / rank-up popup handling in do_cafe, Arena (PvP ladder) feature, Auto-fight primitive (shared start-fight/max-speed/auto-mode/detect-result routine), baas reference project (pur1fying/blue_archive_auto_script, GPL-3.0, read-only research reference) (+11 more) +Nodes (17): do_cafe() cafe routine (ba_dailies.sh), Cafe Reward Menu Popup Screenshot, Cafe Income Popup (カフェの収入), Popup Close Button (X), Receive Button (受取 / Enter), Store 1 AP Income Panel (1号店 AP), Store 1 Credits Income Panel (1号店 Credits), Store 2 Credits Income Panel (2号店 Credits) (+9 more) -### Community 3 - "AP/Task Sweep Features" -Cohesion: 0.13 -Nodes (15): baas module/activities/activity_utils.py, baas module/clear_special_task_power.py (148 lines), baas module/collect_daily_free_power.py, baas module/collect_daily_task_power.py, baas module/explore_tasks/sweep_task.py, baas module/explore_tasks/task_utils.py, baas module/rewarded_task.py (204 lines), baas module/scrimmage.py (166 lines) (+7 more) +### Community 11 - "Login & Stuck-State Recovery" +Cohesion: 0.27 +Nodes (14): _color_matches(), _connectivity_confirmed(), _home_nav_bar_visible(), _loading_buffer_visible(), _logo_state(), _news_dialog_open(), Login: title screen through daily popups to the true home screen. Reference flo, Positive detector for the full-bleed loading transition's center spinner bad (+6 more) -### Community 4 - "Cafe Room 2 UI & Detector" -Cohesion: 0.13 +### Community 12 - "Cafe Room 2 Reference Screenshots" +Cohesion: 0.18 Nodes (11): Green Swirl Markers Above Two Students (possible status/affection indicator), Bottom Edit Toolbar (編集モード / 贈り物 / 家具情報 / プリセット / すべて収納), Comfort Level Indicator (快適度 5500), Top HUD: AP / Gold / Gems Counters, Cafe Furnishings Layout (arcade cabinets, crane machine, sofas, plants), Cafe Income Rate Display (カフェの収入 4.1%), Invitation Ticket Purchase Prompt with Countdown Timer, "Move to Store 1" Button (1号店に移動) (+3 more) -### Community 5 - "Cafe Income Popup UI" -Cohesion: 0.29 -Nodes (7): Cafe Reward Menu Popup Screenshot, Cafe Income Popup (カフェの収入), Popup Close Button (X), Receive Button (受取 / Enter), Store 1 AP Income Panel (1号店 AP), Store 1 Credits Income Panel (1号店 Credits), Store 2 Credits Income Panel (2号店 Credits) +### Community 13 - "Gem Shop Automation" +Cohesion: 0.40 +Nodes (9): _claim_free_package(), _close_gem_shop(), _color_matches(), _dialog_open(), _open_gem_shop(), _open_package_tab(), Gem shop (青輝石購入) daily free package. Ports module/collect_daily_free_power.py., _read_free_card_status() (+1 more) -### Community 6 - "Cafe Room 1 UI" +### Community 14 - "Circle (Clan) Automation" +Cohesion: 0.52 +Nodes (6): _dismiss_reward(), _enter_circle(), _leave_circle(), Circle (サークル / guild) daily check-in. Ports module/group.py. Reference flow (`i, _reached_circle(), run() + +### Community 15 - "Stamina/AP Mission Claim" +Cohesion: 0.57 +Nodes (6): _button_claimable(), _claim_daily_gem(), _claim_enabled(), _daily_gem_claimable(), Mission/task-menu AP+pyroxene claim. Ported from baas-reference module/collect_d, run() + +### Community 16 - "Cafe Room 1 Reference Screenshots" Cohesion: 0.29 Nodes (7): Cafe Edit-Mode Bottom Toolbar (edit/gift/furniture-info/preset/store-all), Cafe Income (カフェの収入) and Comfort Level (快適度) Display, Cafe Room 1 Reference Screenshot, "Move to Shop 2" (2号店に移動) Navigation Button, Cafe Room 1 Furniture Layout (train set, animal pen, swing, car, music stand), Student Characters Scattered in Cafe Room 1 (potential sparkle click targets), Designated Visit / Random Visit Icons (指定訪問・ランダム訪問) -### Community 7 - "Cafe Income Reference Capture" +### Community 17 - "Cafe Reward Cursor-On-Top Screenshots" Cohesion: 0.33 Nodes (6): Cafe Income Percentage Display (カフェの収入 8.3%), Cafe Room Interior Scene (furniture, students, train set), Comfort Level Meter (快適度 5500), Invitation Ticket Buttons (招待券 / 追加招待券) with Countdown Timer, Cafe Top Navigation Bar (AP / Gold / Gems, Back Button, Visit Buttons), Cafe Reward Screen Screenshot (Cursor on Top) -### Community 8 - "Game Main Screen UI" -Cohesion: 0.33 -Nodes (6): Bottom Navigation Bar (Cafe, Schedule, Students, Formation, Social, Manufacture, Shop, Recruit, Work), Cafe Button (Bottom Navigation), Currency/Resource Display (AP, Credits, Gems), Mailbox/Envelope Icon (Top Bar), Blue Archive Main/Home Screen Screenshot, nik-gpu Window Title Bar - -### Community 9 - "Student Rotation Popup" +### Community 18 - "Cafe Student Rotation Popup Reference" Cohesion: 0.40 Nodes (5): Popup Close (X) Button, top-right corner, Student Rotation Popup Screenshot, OK Button (Enter-bound) below student list, Visited Student List Popup ("案内"), 訪問した生徒リスト (Visited Student List row of 5 avatars) -### Community 10 - "Shop Automation (Planned)" +### Community 19 - "Sparkle Detection Edge Cases (Occlusion)" Cohesion: 0.50 -Nodes (4): baas module/shop/common_shop.py, baas module/shop/shop_utils.py, baas module/shop/tactical_challenge_shop.py, Common Shop + Tactical (Arena) Shop feature +Nodes (4): cafe_sparkle.png Template Image, Sparkle Detection Reliability, Student/Sparkle Occlusion Edge Case, Sparkle Calibration Screenshot: Student Hidden -### Community 11 - "Sparkle Zoomed-Out Calibration" +### Community 20 - "Sparkle Zoomed-Out Calibration" Cohesion: 0.50 Nodes (4): Cafe HUD (currency, comfort/kaitekido 5500, income 0.0%, timer 17:41:20), Cafe Room Interior (Zoomed Out, Full Layout), Yellow/White Affection Sparkle (visible near plush character), Cafe Zoomed-Out Calibration Screenshot -### Community 12 - "Student Rank-Up Popup Stage 1" +### Community 21 - "Cafe Rank-Up Popup Reference" Cohesion: 0.67 Nodes (4): Bond Rank Heart Indicator (Rank 4), Conditional Rank-Up Popup Close (Automation Gap), Student Bond Rank-Up Popup Screenshot, "Attack +12" Stat Boost Banner -### Community 13 - "Sparkle Template Asset" -Cohesion: 1.00 -Nodes (3): Cafe Affection Sparkle UI Element, Cafe Sparkle Template Image, Yellow/White Sparkle Color Signature - -### Community 14 - "Group/Mini Story (Planned)" +### Community 23 - "Sparkle Cursor-On-Head Calibration" Cohesion: 0.67 -Nodes (3): baas module/group_story.py, baas module/mini_story.py, Group Story / Mini Story cleanup feature +Nodes (3): Cafe Room UI Scene (zoomed, post-click state), Cursor Position on Student's Head After Sparkle Click, Sparkle Calibration Screenshot: Cursor on Student Head (Zoomed) -### Community 15 - "Student Rank-Up Popup Stage 2" +### Community 24 - "Cafe Rank-Up Popup Reference (Student 2)" Cohesion: 1.00 Nodes (3): Bond Rank-Up Popup UI (絆ランクアップ! banner over portrait, stat-gain footer), Depicted Student (white/silver-haired, halo motif, off-shoulder outfit, Max HP +144), Rank-Up Popup Screenshot (Student B, Bond Rank 4, Max HP +144) @@ -136,24 +175,22 @@ Nodes (3): Bond Rank-Up Popup UI (絆ランクアップ! banner over portrait, screenshots/cafe/room2.png · relation: conceptually_related_to ## Knowledge Gaps -- **78 isolated node(s):** `DISPLAY`, `XAUTHORITY`, `nik-macbookair (macOS development machine)`, `opencv-python dependency`, `numpy dependency` (+73 more) +- **56 isolated node(s):** `ba_cron_run.sh script`, `ba_dailies.sh script`, `clean_scratchpad.sh script`, `ba_dailies.bash script`, `pull_logs.sh script` (+51 more) These have ≤1 connection - possible missing edges or undocumented components. -- **7 thin communities (<3 nodes) omitted from report** — run `graphify query` to explore isolated nodes. +- **13 thin communities (<3 nodes) omitted from report** — run `graphify query` to explore isolated nodes. ## Suggested Questions _Questions this graph is uniquely positioned to answer:_ - **What is the exact relationship between `Cafe Room 2 Reference Screenshot` and `Green Swirl Markers Above Two Students (possible status/affection indicator)`?** _Edge tagged AMBIGUOUS (relation: conceptually_related_to) - confidence is low._ -- **Why does `do_cafe()` connect `ba_dailies.sh Script & Cafe Claim` to `Detection Pipeline & Architecture`, `Game Main Screen UI`, `Combat/Story Feature Roadmap`, `Cafe Income Popup UI`?** - _High betweenness centrality (0.216) - this node is a cross-community bridge._ -- **Why does `ba-auto-daily Implementation Plan` connect `Combat/Story Feature Roadmap` to `ba_dailies.sh Script & Cafe Claim`?** - _High betweenness centrality (0.148) - this node is a cross-community bridge._ -- **Why does `detect_and_click.py (color-masked template-match sparkle detector/clicker)` connect `Detection Pipeline & Architecture` to `ba_dailies.sh Script & Cafe Claim`?** - _High betweenness centrality (0.114) - this node is a cross-community bridge._ -- **Are the 5 inferred relationships involving `do_cafe()` (e.g. with `Lesson/Schedule (affection farming via classes) feature` and `Cafe Reward Menu Popup Screenshot`) actually correct?** - _`do_cafe()` has 5 INFERRED edges - model-reasoned connections that need verification._ -- **What connects `DISPLAY`, `XAUTHORITY`, `nik-macbookair (macOS development machine)` to the rest of the system?** - _86 weakly-connected nodes found - possible documentation gaps or missing edges._ -- **Should `Detection Pipeline & Architecture` be split into smaller, more focused modules?** - _Cohesion score 0.10461538461538461 - nodes in this community are weakly interconnected._ \ No newline at end of file +- **What connects `Python-first Blue Archive daily-automation package.`, `Central configuration for ba-auto-daily, ported from the old ba_dailies.sh.`, `Image/color matching helpers (OpenCV-based). Ported from scripts/detect_and_clic` to the rest of the system?** + _112 weakly-connected nodes found - possible documentation gaps or missing edges._ +- **Should `Navigation & Shop Purchasing` be split into smaller, more focused modules?** + _Cohesion score 0.09655172413793103 - nodes in this community are weakly interconnected._ +- **Should `Lesson/Schedule Automation` be split into smaller, more focused modules?** + _Cohesion score 0.1354679802955665 - nodes in this community are weakly interconnected._ +- **Should `Detection Engine (OCR/Template/Sparkle)` be split into smaller, more focused modules?** + _Cohesion score 0.09401709401709402 - nodes in this community are weakly interconnected._ +- **Should `Cafe Reward & Main Screen Reference Screenshots` be split into smaller, more focused modules?** + _Cohesion score 0.125 - nodes in this community are weakly interconnected._ \ No newline at end of file diff --git a/graphify-out/graph.html b/graphify-out/graph.html index 76b85b9..710c32f 100644 --- a/graphify-out/graph.html +++ b/graphify-out/graph.html @@ -63,12 +63,12 @@
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