Add automation scripts for Blue Archive mailbox and cafe routines

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Nik Afiq 2026-07-05 04:38:52 +09:00
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CLAUDE.md Normal file
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# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## What this is
Automation for daily chores in the mobile game Blue Archive: claiming mailbox rewards and farming/collecting cafe affection income. It drives the actual game client via simulated mouse clicks and keypresses (`xdotool`) against fixed screen coordinates, plus one template-matching detector for a dynamic (moving) UI element.
## Two-machine architecture
This repo is developed on macOS (`nik-macbookair`) but the code only runs on a separate Linux box, `nik-gpu`, where the Blue Archive client and its X display actually live (`DISPLAY=:0`, GDM `XAUTHORITY` under `/run/user/1000`). There is no local way to execute or test these scripts — they must be deployed to `nik-gpu` to run for real.
- `ba_dailies.sh` and `scripts/detect_and_click.py` are pushed to `nik-gpu` with `scp`/`rsync` (e.g. `scp ba_dailies.sh nik-gpu:~/ba_dailies.sh`, `scp scripts/detect_and_click.py nik-gpu:~/ba_scripts/detect_and_click.py`) and invoked there over `ssh`.
- `assets/cafe_sparkle.png` (the template image) is likewise copied to `nik-gpu:~/ba_assets/cafe_sparkle.png`.
- `detect_and_click.py` runs a Python venv on `nik-gpu` at `~/.venvs/ba-auto-daily/bin/python3` (needs `opencv-python`/`numpy`); `ba_dailies.sh` invokes it via that fixed path (`VENV_PYTHON` in the script).
- Screenshot -> detect -> click for the cafe sparkle happens entirely on `nik-gpu` in one local pipeline (see the docstring in `scripts/detect_and_click.py`) rather than round-tripping images over SSH, because the sparkle target moves fast enough that a multi-hop pipeline would miss the click.
- `screenshots/` holds reference captures (taken on `nik-gpu`, pulled back for inspection) used to work out coordinates and template thresholds when coordinates drift after a game UI update — they are not test fixtures consumed by any script.
Because there's no local execution path, "testing a change" means syntax-checking locally and then deploying to `nik-gpu` and running it against the live game there:
```bash
bash -n ba_dailies.sh
python3 -m py_compile scripts/detect_and_click.py
```
## Dependencies on `nik-gpu`
These are host-level prerequisites, not managed by this repo — confirm they're present before assuming a failure is a code bug:
- `xdotool` (window focus, clicks, keypresses)
- `scrot` (screenshot capture for the detector)
- A venv at `~/.venvs/ba-auto-daily/` with `opencv-python` and `numpy` installed, Python binary at `~/.venvs/ba-auto-daily/bin/python3`
Quick check:
```bash
ssh nik-gpu "which xdotool scrot && ~/.venvs/ba-auto-daily/bin/python3 -c 'import cv2, numpy; print(cv2.__version__)'"
```
## Working conventions
Use `./scratchpad` (create if missing) in the project root for temporary/intermediate files — e.g. cropped calibration images from `screenshots/cafe/sparkle/`, one-off debug output. Never write to `/tmp` or `/private/tmp`.
## `ba_dailies.sh`
Entry point, run on `nik-gpu` as `./ba_dailies.sh [mailbox|cafe]`:
- No argument: focuses the game window, runs mailbox claim, then the full cafe routine.
- `mailbox`: focus + claim mailbox only.
- `cafe`: focus + cafe routine only (both rooms + income claim).
All interaction points (icon/button coordinates, max click-attempts per cafe room) are top-of-file constants — when the in-game UI shifts or the window resolution changes, update the coordinates there rather than inline in the functions. `focus_game` finds the window via `xdotool search --name "BlueArchive"` and hard-fails if the game isn't running.
The cafe routine (`do_cafe`) alternates between two cafe rooms; for each room it repeatedly calls into `detect_and_click.py` to find and click affection sparkles (up to `CAFE_MAX_CLICKS_PER_ROOM` times) before moving on, then claims cafe income at the end.
**Known gap — needs verification:** the manual cafe flow this automates includes a few conditional steps not obviously covered above: closing a popup that only appears if a student is "rotated," zooming out/centering the view before detection starts, and closing a rank-up popup that can appear after a successful click. Confirm these are actually handled somewhere in `do_cafe` (or decide they're unnecessary in practice) rather than assuming coverage from this description alone.
## `scripts/detect_and_click.py`
Standalone script (runs on `nik-gpu`, called once per sparkle-click attempt from the shell loop): screenshots the game window with `scrot`, template-matches `cafe_sparkle.png` using a color-masked `cv2.matchTemplate` (masks to yellow/white sparkle pixels so it doesn't match on background art), clicks the best match (offset-corrected — the template's anchor point isn't the click point), and reports its result on stdout/exit code (`MATCH x y score` / exit 0, or `NO_MATCH` / exit 1) so the caller shell loop can decide whether to keep clicking.
`THRESHOLD = 0.97` and `OFFSET_X`/`OFFSET_Y` are the values most likely to need retuning if detection starts missing or mis-clicking — use the `screenshots/cafe/sparkle/` reference captures to recalibrate. When cropping or annotating these captures for calibration, use `./scratchpad` in the project root for the intermediate files, not `/tmp`.
**Performance note — needs verification:** this script is invoked as a fresh process per click attempt, and Python + OpenCV cold-start has real overhead (commonly 200500ms). If the sparkle target moves fast, confirm this hasn't caused missed detections in practice against the live game. If it has, consider a persistent process the shell loop talks to (pipe/socket) instead of a per-attempt cold start.

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@ -6,6 +6,13 @@ WIN_NAME="BlueArchive"
MAILBOX_ICON="1726 60"
CLAIM_ALL="1691 1128"
CAFE_ICON="165 1100"
CAFE_ROOM_SWITCH="190 160"
CAFE_INCOME="1780 1105"
VENV_PYTHON="$HOME/.venvs/ba-auto-daily/bin/python3"
DETECT_SPARKLE="$HOME/ba_scripts/detect_and_click.py"
CAFE_MAX_CLICKS_PER_ROOM=15
get_window() {
xdotool search --name "$WIN_NAME" | head -1
}
@ -53,6 +60,62 @@ do_mailbox() {
echo "[mailbox] Done."
}
focus_game
do_mailbox
echo "All done."
do_cafe_room() {
local i
for ((i = 0; i < CAFE_MAX_CLICKS_PER_ROOM; i++)); do
if ! "$VENV_PYTHON" "$DETECT_SPARKLE" | grep -q "^MATCH"; then
break
fi
sleep 1
press_enter
done
}
do_cafe() {
echo "[cafe] Opening cafe..."
click "$CAFE_ICON"
sleep 3
press_enter
echo "[cafe] Room 1: farming affection..."
do_cafe_room
echo "[cafe] Switching to room 2..."
click "$CAFE_ROOM_SWITCH"
sleep 3
press_enter
echo "[cafe] Room 2: farming affection..."
do_cafe_room
echo "[cafe] Claiming cafe income..."
click "$CAFE_INCOME"
sleep 2
press_enter
sleep 2
press_enter
sleep 2
echo "[cafe] Exiting cafe..."
press_esc
sleep 1.5
press_esc
sleep 1.5
echo "[cafe] Done."
}
case "$1" in
mailbox)
focus_game
do_mailbox
;;
cafe)
focus_game
do_cafe
;;
"")
focus_game
do_mailbox
do_cafe
echo "All done."
;;
*)
echo "Unknown phase: $1"
exit 1
;;
esac

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#!/usr/bin/env python3
"""Screenshot the game window, find a cafe affection sparkle, click it.
Runs entirely on nik-gpu (screenshot -> detect -> click all local) so the
whole cycle finishes in well under a second - roaming students move fast
enough that a multi-hop SSH/scp pipeline misses the click.
Prints "MATCH x y score" and exits 0 if a sparkle was found and clicked,
or prints "NO_MATCH" and exits 1 otherwise.
"""
import subprocess
import sys
import cv2
import numpy as np
TEMPLATE_PATH = "/home/nik/ba_assets/cafe_sparkle.png"
SHOT_PATH = "/tmp/ba_live.png"
OFFSET_X = 75
OFFSET_Y = 47
THRESHOLD = 0.97
ENV = {"DISPLAY": ":0", "XAUTHORITY": "/run/user/1000/gdm/Xauthority"}
def screenshot():
subprocess.run(
["scrot", "-a", "0,0,1920,1200", "-o", SHOT_PATH],
env=ENV, check=True,
)
def find_sparkles():
template = cv2.imread(TEMPLATE_PATH)
b, g, r = cv2.split(template.astype(np.int16))
yellow_white = ((r > 180) & (g > 140) & (r - b > 60)) | ((r > 200) & (g > 200) & (b > 200))
mask_plane = (yellow_white.astype(np.uint8)) * 255
mask = cv2.merge([mask_plane, mask_plane, mask_plane])
th, tw = template.shape[:2]
img = cv2.imread(SHOT_PATH)
result = cv2.matchTemplate(img, template, cv2.TM_CCORR_NORMED, mask=mask)
locs = np.where(result >= THRESHOLD)
points = sorted(zip(*locs[::-1]), key=lambda p: -result[p[1], p[0]])
merged = []
for x, y in points:
if all(abs(x - mx) > tw // 2 or abs(y - my) > th // 2 for mx, my, _ in merged):
merged.append((x, y, result[y, x]))
return [(x + tw // 2, y + th // 2, score) for x, y, score in merged]
def click(x, y):
subprocess.run(
["xdotool", "mousemove", str(x), str(y), "click", "1"],
env=ENV, check=True,
)
if __name__ == "__main__":
screenshot()
sparkles = find_sparkles()
if not sparkles:
print("NO_MATCH")
sys.exit(1)
x, y, score = sparkles[0]
click(x + OFFSET_X, y + OFFSET_Y)
print(f"MATCH {x} {y} {score:.4f}")
sys.exit(0)