"""Shared Common Shop / Tactical Shop grid logic. Ported from baas-reference module/shop/shop_utils.py's get_item_position/ ensure_choose/buy pattern -- the checkbox-select-then-bulk-buy grid shared by both shop tabs in the live client. Adapted from the reference's color+template item-state scan to this project's fixed-grid-position + price-OCR-verify design: unlike story_sweep, the reference's own item-identification here isn't OCR at all -- it indexes into self.static_config.common_shop_price_list, a table sourced from an external resource this repo doesn't have. So a locally pixel-scanned, name-commented position table (config.COMMON_SHOP_TARGETS / config.TACTICAL_SHOP_TARGETS) is the faithful local equivalent, not a shortcut around OCR the reference uses. Price-digit OCR -- something the reference doesn't even do per-item -- is layered on top as an extra safety net against catalog drift, consistent with this project's verify-before-spend pattern elsewhere (mailbox/cafe/story_sweep). """ from ba_auto import detector, navigation def _checkbox_center(config, row, col): return config.SHOP_ITEM_COL_X[col], config.SHOP_ITEM_ROW_Y[row] def _checkbox_region(config, row, col): x, y = _checkbox_center(config, row, col) return (x - 15, y - 15, x + 15, y + 15) def _price_rect(config, row, col): x, y = _checkbox_center(config, row, col) x1, y1, x2, y2 = config.SHOP_PRICE_OCR_OFFSET return (x + x1, y + y1, x + x2, y + y2) def _is_checked(driver, config, row, col): lo, hi = config.SHOP_CHECKED_RGB return detector.region_contains_color(_checkbox_region(config, row, col), lo, hi) def select_targets(driver, config, targets): """OCR-verify each target's price, then click its checkbox and confirm it registers as checked. Returns (selected, skipped); a price mismatch or an unconfirmed checkbox skips just that target rather than aborting the whole run (mirrors story_sweep's per-target skip-not-abort design). """ selected = [] skipped = [] for row, col, name, expected_price in targets: price = detector.read_int(_price_rect(config, row, col)) if price != expected_price: print(f"[shop] '{name}' price read as {price}, expected {expected_price} -- skipping (catalog may have changed)") skipped.append((name, "price_mismatch")) continue x, y = _checkbox_center(config, row, col) driver.click(x, y) driver.wait(0.3) if not _is_checked(driver, config, row, col): print(f"[shop] '{name}' checkbox did not register as checked -- skipping") skipped.append((name, "checkbox_not_confirmed")) continue selected.append((name, expected_price)) return selected, skipped def confirm_purchase(driver, config): """Click the bulk Buy button, then click through the purchase-confirm dialog and the reward-acquired banner. Both dim config.SHOP_OVERLAY_PROBE away from pure white; press Enter until it reads idle again, bounded by config.SHOP_PURCHASE_MAX_ENTER_PRESSES -- this project doesn't press keys past a bound against an unrecognized state (see navigation.wait_for_state). Returns True once idle, False if it never clears within the bound. """ driver.click(*config.SHOP_BUY_BUTTON) driver.wait(1.5) min_ch = config.SHOP_OVERLAY_IDLE_MIN_CHANNEL for _ in range(config.SHOP_PURCHASE_MAX_ENTER_PRESSES): r, g, b = driver.color_at(*config.SHOP_OVERLAY_PROBE) if r > min_ch and g > min_ch and b > min_ch: return True driver.keypress("Return") driver.wait(1.5) return False def run_shop_tab(driver, config, *, tab_button, targets, balance_rect, currency_label): """Shared control flow for both shop tabs: open the tab, verify enough currency for everything configured, select+buy, report the outcome. Ported from the reference's common_shop.py/tactical_challenge_shop.py implement() -- both are this same shape (read assets, calculate cost, buy, verify), differing only in tab entry point and currency. """ if not targets: print(f"[shop] no targets configured for {currency_label}, nothing to do") return "no_targets" driver.click(*tab_button) driver.wait(1.5) if not navigation.is_on_subscreen(driver): print("[shop] could not confirm shop tab opened, aborting without pressing further keys") return "navigation_failed" balance = detector.read_int(balance_rect) if balance is None: print(f"[shop] could not read {currency_label} balance, aborting without spending") return "balance_unreadable" total_cost = sum(price for _, _, _, price in targets) if balance < total_cost: print(f"[shop] insufficient {currency_label}: have {balance}, need {total_cost} -- stopping, nothing bought") return "inadequate_assets" selected, skipped = select_targets(driver, config, targets) if not selected: print("[shop] nothing selected (all targets skipped), cancelling") return "nothing_selected" if not confirm_purchase(driver, config): print("[shop] purchase confirmation did not resolve to an idle screen within the retry bound -- stopping, check the game manually") return "unrecognized_state" spent = sum(price for _, price in selected) msg = f"[shop] bought {len(selected)} item(s) for {spent} {currency_label}" if skipped: msg += f", skipped {len(skipped)}" print(msg) return "purchased"