- Created ba_auto/tasks/bounty.py to handle the Bounty task, simplifying the original reference's per-call loop to a single area sweep based on date-ordinal-modulo rotation. - Live-calibrated against nik-gpu on 2026-07-11, ensuring zero real tickets were spent during testing. - Adjusted entry point to directly access the Work-hub card for Bounty, eliminating unnecessary navigation steps. - Implemented logic to confirm the latest stage available in each area, ensuring all stages are SSS-cleared. - Fixed bugs related to ticket count handling and result button detection, preventing unintended real-currency prompts. - Updated ba_daily.py to include the new bounty task in the task flow. - Documented the implementation and testing process in plan.md, detailing live tests and fixes applied.
396 lines
18 KiB
Python
396 lines
18 KiB
Python
"""Bounty (指名手配). Reference: baas-reference/module/rewarded_task.py.
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Ported per explicit user direction (2026-07-11): 3 areas (ハイウェイ/砂漠の
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線路/校舎 -- this client's rendering of the reference's OVERPASS/DESSERT
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RAILWAY/CLASSROOM), choose one via the same date-ordinal-modulo rotation
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story_sweep.py/event_sweep.py already use, and always sweep that area's
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latest/highest-numbered stage. Rather than the reference's own per-call loop
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across all 3 areas by a configured sweep-count-per-area
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(get_task_count/rewarded_task_times -- config this project has no
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equivalent for) plus its get_los/one_detect star-color SSS-availability
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scan, this sweeps exactly one area's one (always-latest) stage per run,
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mirroring event_sweep.py's own simplification of its reference
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(sweep_activity.py) for the same reason.
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Live-calibrated against nik-gpu 2026-07-11, zero real tickets spent (every
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confirm dialog reached was cancelled via Escape, ticket count 6/6 confirmed
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unchanged before/after, across all 3 areas):
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- Entry: WORK_ICON -> config.BOUNTY_CARD click lands directly on the
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Location Select screen -- no separate bus-icon/sub-navigation step needed
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on this client, unlike the reference's bottom-nav "main_page_bus" icon.
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指名手配 is a Work-hub card here, matching story_sweep's Task card /
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arena's Tactical Challenge card.
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- Location Select's 3 area rows are a fixed list, not scrollable/paged --
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config.BOUNTY_AREA_ROW_Y indexes directly by rotation.
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- Each area's stage list is forced to its bottom scroll extreme every run
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(not just trusted to already be there, per event_sweep.py's own
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reasoning for the same kind of state). Confirmed live across all 3 areas:
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exactly 10 stages per area (numbered 01-10, lettered A-J), row 10 is the
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true list end (scrolling further is a no-op), and every stage was already
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3-starred/SSS-cleared. This makes the bottom-most row always literally
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"the latest stage available" by construction -- unlike story_sweep/
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event_sweep, no OCR search is needed to locate a specific target within a
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longer-than-visible list.
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- No never-cleared stage was available to confirm the reference's
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SSS-availability gate against (every stage on this account already was).
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This reuses story_sweep/event_sweep's same defensive fallback instead: if
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the MAX-button count-raise can't be verified, abort without spending a
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ticket rather than guess.
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- The 任務情報 (task info) modal's MAX/count stepper and the ticket-usage
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confirm dialog ("指名手配チケットをN使用して...") are pixel-identical in
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position/color to event_sweep's own stage modal/SWEEP_CONFIRM_* dialog --
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confirmed live -- and this reuses SWEEP_CONFIRM_* directly rather than
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re-declaring duplicates (same pattern story_sweep/event_sweep already
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share that dialog with). Confirmed live this modal DOES close on Escape,
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like event_sweep's (not story_sweep's, which needs its own X button).
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- The modal-open probe could NOT be reused from event_sweep's
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EVENT_STAGE_MODAL_PROBE -- that corner point reads dark on this screen
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regardless of modal state, since the underlying background art differs.
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config.BOUNTY_STAGE_MODAL_PROBE is a freshly calibrated point that does
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discriminate both ways.
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Live-tested for real (2026-07-11, 2 real sweeps, credits gained both times,
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clean automatic return home both times), which found and fixed two real
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bugs -- see plan.md's Bounty phase (Phase 15) for the full writeup:
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1. `_set_sweep_count`'s original count==1 path wrongly assumed the modal
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always defaults to count=1 on open and skipped clicking anything -- the
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modal actually remembers the last-used count across stages/areas, so
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this silently confirmed a real 5-ticket sweep instead of the intended 1.
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Fixed via `_click_min_and_verify`, which always forces a known baseline
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(the MIN button, symmetric to the existing MAX click) before applying any
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"+" raises, for any count including 1.
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2. config.BOUNTY_SWEEP_RESULT_BUTTON_REGION's first-guess copy of
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event_sweep's own region overlapped BOUNTY_SWEEP_START_BUTTON's real
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cyan pixels. Once a sweep dropped the ticket count to exactly 0,
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_find_result_button re-matched that button's corner after the real
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result dialog had already closed, and clicking it surfaced a REAL
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Pyroxene ticket-purchase prompt (the same shared gold-button dialog
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component as the AP tasks' insufficient-AP variant). No Pyroxene was
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actually spent (gem balance confirmed unchanged), but this was a real
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near-miss, not a hypothetical one. Fixed three ways: the region was
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corrected to the real, pixel-scanned OK-button bbox; a second, smaller
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contamination source (stray cyan-range pixels in the modal's own
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reward-icon artwork, confirmed live) is filtered via a new min_pixels
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parameter on detector.find_color_centroid
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(config.BOUNTY_RESULT_BUTTON_MIN_PIXELS); and _watch_sweep_result now has
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an explicit _is_ticket_purchase_prompt check as one of its own `ends`
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conditions, so this state is recognized and safely cancelled outright if
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it's ever reached again, rather than left to a blind color search near a
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real-currency dialog.
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NOT yet re-confirmed live: a fresh sweep with these fixes deployed (the
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account was left at 0/6 tickets by this session's own testing) and any
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bulk/MAX-count sweep's result-screen flow specifically -- only count=1 was
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ever tested (ticket scarcity forced it), so it's not yet confirmed whether a
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bulk sweep shows the same single-OK dialog or a SKIP-then-OK sequence like
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story_sweep/event_sweep's own bulk-sweep result screens.
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"""
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import datetime
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from ba_auto import detector, navigation
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OPEN_RETRIES = 3
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AREA_RETRIES = 3
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STAGE_ENTER_RETRIES = 3
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MAX_BUTTON_RETRIES = 3
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MODAL_CLOSE_RETRIES = 3
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SWEEP_START_RETRIES = 3
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POST_SWEEP_DISMISS_ROUNDS = 14
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def _is_stage_modal_open(driver, config):
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r, g, b = driver.color_at(*config.BOUNTY_STAGE_MODAL_PROBE)
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return r < config.BOUNTY_STAGE_MODAL_DIM_MAX_CHANNEL and g < config.BOUNTY_STAGE_MODAL_DIM_MAX_CHANNEL and b < config.BOUNTY_STAGE_MODAL_DIM_MAX_CHANNEL
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def _color_in_range(rgb, rgb_range):
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lo, hi = rgb_range
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r, g, b = rgb
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return lo[0] <= r <= hi[0] and lo[1] <= g <= hi[1] and lo[2] <= b <= hi[2]
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def _is_sweep_usage_confirm(driver, config):
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return _color_in_range(driver.color_at(*config.SWEEP_CONFIRM_BUTTON), config.SWEEP_CONFIRM_CYAN)
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def _is_ticket_purchase_prompt(driver, config):
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return _color_in_range(driver.color_at(*config.SWEEP_CONFIRM_BUTTON), config.SWEEP_CONFIRM_GOLD)
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def _find_result_button(driver, config):
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return detector.find_color_centroid(
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config.BOUNTY_SWEEP_RESULT_BUTTON_REGION, *config.SWEEP_CONFIRM_CYAN,
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min_pixels=config.BOUNTY_RESULT_BUTTON_MIN_PIXELS,
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)
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def _count_raised_above_one(driver, config):
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# Same coral/orange color-spread check as event_sweep's own minus-button
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# probe -- confirmed live to read the exact same colors here,
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# (171,172,171) default vs (251,173,152) raised.
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r, g, b = driver.color_at(*config.BOUNTY_SWEEP_MINUS_BUTTON_PROBE)
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return (max(r, g, b) - min(r, g, b)) > 40
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def _open_bounty_screen(driver, config):
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for attempt in range(1, OPEN_RETRIES + 1):
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driver.click(*config.WORK_ICON)
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driver.wait(2)
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if navigation.is_on_subscreen(driver):
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break
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print(f"[bounty] work hub not detected after click (attempt {attempt}/{OPEN_RETRIES})")
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else:
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return False
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for attempt in range(1, OPEN_RETRIES + 1):
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driver.click(*config.BOUNTY_CARD)
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driver.wait(2)
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if navigation.is_on_subscreen(driver):
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return True
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print(f"[bounty] location select not detected after click (attempt {attempt}/{OPEN_RETRIES})")
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return False
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def _open_area(driver, config, area_index):
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row_y = config.BOUNTY_AREA_ROW_Y[area_index]
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for attempt in range(1, AREA_RETRIES + 1):
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driver.click(config.BOUNTY_AREA_ROW_X, row_y)
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driver.wait(2)
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if navigation.is_on_subscreen(driver):
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return True
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print(f"[bounty] stage list not detected after clicking area {area_index} (attempt {attempt}/{AREA_RETRIES})")
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return False
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def _row_number_rect(config):
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x1, x2 = config.BOUNTY_STAGE_NUMBER_OCR_X
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top_pad, bottom_pad = config.BOUNTY_STAGE_NUMBER_OCR_Y_PAD
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row_y = config.BOUNTY_LATEST_STAGE_ROW_Y
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return (x1, row_y - top_pad, x2, row_y + bottom_pad)
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def _open_latest_stage_modal(driver, config):
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x, y = config.BOUNTY_STAGE_LIST_SCROLL_POINT
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driver.scroll(x, y, "down", config.BOUNTY_STAGE_LIST_SCROLL_CLICKS)
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driver.wait(0.5)
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label = detector.read_int(_row_number_rect(config))
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print(f"[bounty] latest stage row reads '{label}' (diagnostic only -- selection is always the bottom-most row)")
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row_y = config.BOUNTY_LATEST_STAGE_ROW_Y
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for attempt in range(1, STAGE_ENTER_RETRIES + 1):
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driver.click(config.BOUNTY_STAGE_ENTER_X, row_y)
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driver.wait(2)
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if _is_stage_modal_open(driver, config):
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return True
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print(f"[bounty] stage info panel not detected after click (attempt {attempt}/{STAGE_ENTER_RETRIES})")
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return False
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def _click_max_and_verify(driver, config):
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for attempt in range(1, MAX_BUTTON_RETRIES + 1):
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driver.click(*config.BOUNTY_SWEEP_MAX_BUTTON)
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driver.wait(0.8)
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if _count_raised_above_one(driver, config):
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return True
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print(f"[bounty] MAX click not detected (attempt {attempt}/{MAX_BUTTON_RETRIES})")
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return False
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def _click_min_and_verify(driver, config):
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# Force a known baseline before applying "+" clicks -- confirmed live
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# (2026-07-11 live-test bug) that the modal does NOT reliably default to
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# count=1 on open: it carried over count=6 from an earlier calibration
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# session on a completely different stage/area, and a since-removed
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# "count==1 means skip, no click needed" shortcut trusted that false
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# default and silently confirmed a real 5-ticket sweep instead of the
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# intended 1. MIN reliably jumps to the minimum the same way MAX jumps
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# to the maximum (the two are symmetric stepper endpoints) -- unlike
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# MAX, though, "back at the minimum" can't be verified via
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# _count_raised_above_one (that check's whole point is detecting a
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# raise above 1), so this checks the inverse: the minus-button probe
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# back at its flat, non-raised color.
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for attempt in range(1, MAX_BUTTON_RETRIES + 1):
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driver.click(*config.BOUNTY_SWEEP_MIN_BUTTON)
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driver.wait(0.8)
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if not _count_raised_above_one(driver, config):
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return True
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print(f"[bounty] MIN click not detected (attempt {attempt}/{MAX_BUTTON_RETRIES})")
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return False
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def _click_plus_and_verify(driver, config, count):
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if not _click_min_and_verify(driver, config):
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print("[bounty] could not confirm count was reset to the minimum before raising it -- aborting rather than risk an unverified starting count")
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return False
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if count == 1:
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return True
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for attempt in range(1, MAX_BUTTON_RETRIES + 1):
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for _ in range(count - 1):
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driver.click(*config.BOUNTY_SWEEP_PLUS_BUTTON)
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driver.wait(0.8)
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if _count_raised_above_one(driver, config):
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return True
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print(f"[bounty] count-raise via '+' not detected (attempt {attempt}/{MAX_BUTTON_RETRIES})")
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return False
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def _set_sweep_count(driver, config, count):
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if count == "max":
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return _click_max_and_verify(driver, config)
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return _click_plus_and_verify(driver, config, count)
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def _close_stage_modal(driver, config):
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# Confirmed live this modal DOES close on Escape (like event_sweep's) --
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# try Escape first, fall back to the X button if it somehow doesn't clear.
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for _ in range(MODAL_CLOSE_RETRIES):
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if not _is_stage_modal_open(driver, config):
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return True
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driver.keypress("Escape")
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driver.wait(1)
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if not _is_stage_modal_open(driver, config):
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return True
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driver.click(*config.BOUNTY_STAGE_MODAL_CLOSE_BUTTON)
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driver.wait(1)
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return not _is_stage_modal_open(driver, config)
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def _watch_sweep_result(driver, config):
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# Same clicked_any-gated two-ends-condition pattern event_sweep.py's own
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# _watch_sweep_result uses, since this modal shares that same underlying
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# "may auto-return past the bare stage modal all the way to the list"
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# risk -- confirmed live (2026-07-11, count=1): after the single "OK"
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# result button is clicked, the flow returns to the bare stage-info
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# modal (not all the way to the list), so the first `ends` condition is
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# the one that actually fires in practice, but the second is kept as a
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# defensive fallback in case a bulk/MAX sweep (not yet live-tested)
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# behaves differently.
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#
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# ALSO confirmed live (same run): once held tickets hit exactly 0,
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# re-clicking 掃討開始 (which _find_result_button's region used to
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# overlap -- see BOUNTY_SWEEP_RESULT_BUTTON_REGION's own comment for the
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# false-positive this caused) surfaces a REAL Pyroxene ticket-purchase
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# dialog, the same shared "通知" component as SWEEP_CONFIRM_GOLD's
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# insufficient-AP variant elsewhere in this project. The region fix
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# + find_color_centroid's new min_pixels threshold should prevent
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# _find_result_button from ever clicking into that button's footprint
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# again, but this explicit check is kept as a second, independent layer
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# -- if this state is ever reached anyway, cancel it outright rather
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# than let the loop keep hunting for cyan pixels near a real-currency
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# purchase button. No ticket/Pyroxene was actually spent when this was
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# found live (confirmed by an unchanged gem balance before/after), but
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# this closes the gap rather than relying on that being luck.
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clicked_any = {"value": False}
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def click_result_button(d):
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pos = _find_result_button(d, config)
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if pos:
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d.click(*pos)
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clicked_any["value"] = True
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d.wait(1.5)
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ends = {
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(lambda d, c: _is_ticket_purchase_prompt(d, c)): "prompted_to_purchase",
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(lambda d, c: _is_stage_modal_open(d, c) and _find_result_button(d, c) is None): "swept",
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(lambda d, c: clicked_any["value"] and not _is_stage_modal_open(d, c) and _find_result_button(d, c) is None): "swept",
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}
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reactions = {
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(lambda d, c: _find_result_button(d, c) is not None): click_result_button,
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}
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outcome = navigation.wait_for_state(
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driver, config, reactions, ends,
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max_iterations=POST_SWEEP_DISMISS_ROUNDS, poll_interval=1.5,
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)
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return outcome or "unrecognized_state"
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def _click_sweep_start_and_verify(driver, config):
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for attempt in range(1, SWEEP_START_RETRIES + 1):
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driver.click(*config.BOUNTY_SWEEP_START_BUTTON)
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driver.wait(1.5)
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if _is_sweep_usage_confirm(driver, config) or _is_ticket_purchase_prompt(driver, config):
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return True
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print(f"[bounty] sweep confirm/ticket-purchase dialog not detected after 掃討開始 click (attempt {attempt}/{SWEEP_START_RETRIES})")
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return False
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def _sweep_latest_stage(driver, config, area_index, count):
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area_name = config.BOUNTY_AREA_NAMES[area_index]
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print(f"[bounty] --- area {area_index} ({area_name}), latest stage x {count} ---")
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if not _open_area(driver, config, area_index):
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return "area_unavailable"
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if not _open_latest_stage_modal(driver, config):
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print("[bounty] stage info panel not detected, aborting")
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return "unrecognized_state"
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if not _set_sweep_count(driver, config, count):
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print("[bounty] could not confirm sweep count was raised (stage may not be SSS-cleared/sweepable yet) -- aborting without spending a ticket")
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_close_stage_modal(driver, config)
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return "not_sweepable"
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if not _click_sweep_start_and_verify(driver, config):
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print("[bounty] sweep-usage confirmation not detected, aborting without further input")
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_close_stage_modal(driver, config)
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return "unrecognized_state"
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if _is_ticket_purchase_prompt(driver, config):
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print("[bounty] insufficient bounty tickets for this sweep -- cancelling without purchasing")
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driver.click(*config.SWEEP_CONFIRM_CANCEL_BUTTON)
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driver.wait(1)
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_close_stage_modal(driver, config)
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return "inadequate_ticket"
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driver.click(*config.SWEEP_CONFIRM_BUTTON)
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driver.wait(1.5)
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print("[bounty] sweep confirmed, waiting for results")
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outcome = _watch_sweep_result(driver, config)
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print(f"[bounty] result: {outcome}")
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if outcome == "prompted_to_purchase":
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# See _watch_sweep_result's own comment -- cancel this real-currency
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# dialog explicitly rather than let _close_stage_modal's plain
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# Escape loop be the only thing standing between it and a real
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# Pyroxene spend.
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print("[bounty] ticket-purchase prompt detected after the sweep -- cancelling without purchasing")
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driver.click(*config.SWEEP_CONFIRM_CANCEL_BUTTON)
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driver.wait(1)
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if not _close_stage_modal(driver, config):
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print("[bounty] warning: could not confirm stage info modal closed -- leaving it open rather than pressing further keys blindly")
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return outcome
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def _rotation_area(config):
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area_count = len(config.BOUNTY_AREA_NAMES)
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return datetime.date.today().toordinal() % area_count
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def run(driver, config):
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driver.focus_game()
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# Reused from arena.py's own fix for the same class of bug (see
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# plan.md's Phase 13 follow-up): WORK_ICON's click is home-relative, so
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# a prior run left mid-navigation would send it to the wrong place.
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navigation.return_to_home(driver)
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area_index = _rotation_area(config)
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print(f"[bounty] today's rotation target: area {area_index} ({config.BOUNTY_AREA_NAMES[area_index]})")
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if not _open_bounty_screen(driver, config):
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print("[bounty] could not confirm bounty location-select screen is open, aborting without pressing further keys")
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navigation.return_to_home(driver)
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return
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outcome = _sweep_latest_stage(driver, config, area_index, config.BOUNTY_SWEEP_COUNT)
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if outcome != "swept":
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print(f"[bounty] area {area_index} ended in '{outcome}'")
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if not navigation.return_to_home(driver):
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print("[bounty] warning: could not confirm return to home screen")
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print("[bounty] Done.")
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