Nik Afiq 6ea4e84949
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Enhance Discord bot and HA gateway with improved structure and documentation
- Added detailed comments to clarify the purpose of various functions and types in the Discord bot and HA gateway.
- Introduced new methods in the CommandApp for handling light and switch operations, including HandleLightOn, HandleLightOff, HandleLightToggle, and their respective autocomplete functions.
- Updated the HAClient interface to include methods for fetching states and calling services, enhancing the interaction with Home Assistant.
- Improved the structure of entity and light domain models to include additional attributes and clearer documentation.
- Implemented logging enhancements in both the Discord bot and HA gateway to ensure better traceability and context in logs.
- Refactored the configuration loading process to streamline environment variable handling and defaults.
- Stubbed out switch control methods in the gRPC adapter, indicating future implementation plans.
- Enhanced telemetry setup to ensure proper initialization and shutdown procedures for observability.
2026-04-09 06:00:59 +09:00

47 lines
1.1 KiB
Go

package config
import (
"errors"
"os"
)
// Config holds runtime configuration for the Discord bot process.
type Config struct {
DiscordToken string
GuildID string
HAGatewayAddr string
OTELEndpoint string
LogLevel string
LogFormat string
}
// Load reads Discord bot configuration from environment variables.
func Load() (*Config, error) {
token := os.Getenv("DISCORD_TOKEN")
if token == "" {
return nil, errors.New("DISCORD_TOKEN is required but not set")
}
addr := os.Getenv("HA_GATEWAY_ADDR")
if addr == "" {
return nil, errors.New("HA_GATEWAY_ADDR is required but not set")
}
return &Config{
DiscordToken: token,
GuildID: os.Getenv("GUILD_ID"),
HAGatewayAddr: addr,
OTELEndpoint: os.Getenv("OTEL_ENDPOINT"),
LogLevel: getenvDefault("LOG_LEVEL", "info"),
LogFormat: getenvDefault("LOG_FORMAT", "json"),
}, nil
}
// getenvDefault keeps config loading concise for optional variables with defaults.
func getenvDefault(key, fallback string) string {
if v := os.Getenv(key); v != "" {
return v
}
return fallback
}