- Introduced `story_sweep.py` for Normal/Hard story AP sweeping, allowing users to spend AP on randomly selected stages.
- Updated `CLAUDE.md` to clarify the OCR policy, emphasizing the need to port OCR-driven logic from the reference implementation rather than substituting with non-OCR methods.
- Modified `README.md` and `plan.md` to reflect the new story sweep feature and its operational details.
- Adjusted `setup.sh` to include the new command for running the story sweep.
- Enhanced `driver.py` with a new scroll function for better interaction with the game UI.
- Updated configuration mappings in `config.py` to support the new story sweep functionality.
- Refined existing task modules to ensure consistent state verification and error handling.
- Changed directory labels from ".scratchpad/" to "scratchpad/" in graph.json and related documentation for consistency.
- Updated plan.md to reflect the current status of the Stamina/AP task migration, including details on the mission claim process and identified bugs.
- Modified setup.sh to include 'stamina' in the run command options for the daily script.
- Changed references from './scratchpad' to '.scratchpad/' in graph.json and plan.md for consistency.
- Expanded Phase 6 follow-up section in plan.md to clarify changes made to the pat detection logic:
- Updated `find_cafe_sparkle()` to utilize multiple template scales for improved detection.
- Modified `_pat_room` to allow polling for maximum clicks instead of breaking on the first miss.
- Added mouse movement after each pat to prevent cursor occlusion of sparkles.
- Verified that room entry and modal state checks function correctly, but end-to-end pat success remains untested due to lack of available interactions.