- Added functionality to invite students into the cafe before farming, prioritizing the highest-affection candidates while skipping those that would cause costume swaps or move students from other rooms. This follows user direction from 2026-07-14.
- Introduced a new drag method for horizontal camera panning to reveal hidden content in the cafe, addressing user feedback regarding screen size limitations. The camera pans to both extremes before farming, ensuring all students are visible.
- Updated the cafe task logic to incorporate the new invitation and panning features, ensuring a seamless user experience with real-time confirmations and checks.
- Live-tested and confirmed the new features with real game-state changes, ensuring functionality aligns with user requirements and expectations.
- Changed references from './scratchpad' to '.scratchpad/' in graph.json and plan.md for consistency.
- Expanded Phase 6 follow-up section in plan.md to clarify changes made to the pat detection logic:
- Updated `find_cafe_sparkle()` to utilize multiple template scales for improved detection.
- Modified `_pat_room` to allow polling for maximum clicks instead of breaking on the first miss.
- Added mouse movement after each pat to prevent cursor occlusion of sparkles.
- Verified that room entry and modal state checks function correctly, but end-to-end pat success remains untested due to lack of available interactions.