28 Commits

Author SHA1 Message Date
a0e1965353 fix(cafe): resolve invite ticket cooldown misread as list opened, preventing cascading errors 2026-07-14 22:57:32 +09:00
e814b3d803 feat(cafe): implement student invitation and horizontal camera panning
- Added functionality to invite students into the cafe before farming, prioritizing the highest-affection candidates while skipping those that would cause costume swaps or move students from other rooms. This follows user direction from 2026-07-14.
- Introduced a new drag method for horizontal camera panning to reveal hidden content in the cafe, addressing user feedback regarding screen size limitations. The camera pans to both extremes before farming, ensuring all students are visible.
- Updated the cafe task logic to incorporate the new invitation and panning features, ensuring a seamless user experience with real-time confirmations and checks.
- Live-tested and confirmed the new features with real game-state changes, ensuring functionality aligns with user requirements and expectations.
2026-07-14 22:28:44 +09:00
fd9828a746 fix(event_sweep): improve event badge handling by removing dot-clicking and immediate badge clicks after home navigation 2026-07-14 21:04:34 +09:00
a86003cf66 fix(event_sweep): resolve overlapping button regions to prevent result page closure during sweeps 2026-07-14 20:49:10 +09:00
84790ecb27 refactor(navigation): enhance overlay handling and unify back navigation logic across tasks 2026-07-14 19:53:22 +09:00
c5873f4e58 Refactor arena and lesson tasks for improved efficiency and reliability
- Updated arena.py to allow multiple battles per invocation, looping until tickets are exhausted or a rank-1 condition is met. Introduced _fight_one function for single battle logic and added cooldown handling between fights.
- Enhanced lesson.py to implement a tiered priority system for scheduling lessons based on student slots available, replacing the previous highest affection value selection. Introduced functions for scanning all regions and building a priority queue for lesson scheduling.
- Centralized return-to-home logic in ba_daily.py to ensure the game returns to the home screen before and after each task, improving robustness against navigation issues.
- Added retry mechanism for returning to home, allowing for transient navigation issues to be handled gracefully without aborting tasks.
2026-07-13 10:32:53 +09:00
e67d28513e Implement Bounty Task (指名手配) - Ported from module/rewarded_task.py
- Created ba_auto/tasks/bounty.py to handle the Bounty task, simplifying the original reference's per-call loop to a single area sweep based on date-ordinal-modulo rotation.
- Live-calibrated against nik-gpu on 2026-07-11, ensuring zero real tickets were spent during testing.
- Adjusted entry point to directly access the Work-hub card for Bounty, eliminating unnecessary navigation steps.
- Implemented logic to confirm the latest stage available in each area, ensuring all stages are SSS-cleared.
- Fixed bugs related to ticket count handling and result button detection, preventing unintended real-currency prompts.
- Updated ba_daily.py to include the new bounty task in the task flow.
- Documented the implementation and testing process in plan.md, detailing live tests and fixes applied.
2026-07-11 23:19:57 +09:00
166a34825a fix(event_sweep): resolve OCR misreads for stages 08/09 and improve result button detection logic 2026-07-11 12:07:21 +09:00
634d77d9d2 feat(clean_scratchpad): implement script for safe deletion of temporary files in scratchpad directory
fix(arena): resolve consecutive-invocation navigation issue by ensuring return to home before opening Tactical Challenge
docs(mapping): update Arena task description with navigation bug fix details
2026-07-11 00:20:04 +09:00
568e17d244 Refactor event sweep and arena tasks; enhance OCR and navigation reliability
- Updated `mapping.md` to reflect completed migration and testing status for event sweep and arena tasks.
- Improved `arena.py` to ensure a return to home screen before opening tactical challenges, preventing navigation errors.
- Enhanced `event_sweep.py` with robust handling for badge carousel navigation, including direct pagination dot clicks and extended wait times for cold-start scenarios.
- Implemented Japanese OCR support for finished event detection in `event_sweep.py`, adding a definitive check to avoid false positives on stale event pages.
- Adjusted retry logic and timeouts in `event_sweep.py` to accommodate longer loading times and ensure accurate stage row detection.
- Updated `setup.sh` to check for the presence of the Japanese OCR language pack, providing installation instructions if missing.
- Documented live testing results and fixes in `plan.md`, confirming successful sweeps and addressing previously reported bugs.
2026-07-11 00:04:50 +09:00
33dd375f36 fix(event_sweep): enhance error handling with retries for stage-row detection and sweep start click 2026-07-10 12:50:34 +09:00
63ee47d6e7 fix(event_sweep): add retry logic for stage-row-enter click to prevent missed clicks 2026-07-10 12:41:39 +09:00
af0a784bcd fix(event_sweep): implement wrong/stale event page detection and shared navigation return to home functionality 2026-07-10 12:33:22 +09:00
1b313d27ff feat(event_sweep): implement event AP sweep functionality with live calibration 2026-07-10 12:23:49 +09:00
a1806b421e fix(lesson): resolve ticket count OCR regression and navigation issues 2026-07-10 10:52:42 +09:00
511010b6d6 feat: Implement arena task with OCR and auto-fight capabilities
- Added `find_template` and `template_visible` functions for template matching in screenshots.
- Introduced `read_int_white_on_dark` for OCR of bright text on dark backgrounds.
- Ported arena functionality from reference, including ticket management, opponent selection, and reward collection.
- Implemented safety checks for modal visibility and result confirmation to prevent unintended ticket spends.
- Live-tested the arena task, confirming functionality across multiple tickets with real fight outcomes.
- Updated mapping documentation to reflect new arena task implementation and its unique navigation requirements.
2026-07-09 02:38:41 +09:00
9f4d8f4361 feat(story_sweep): add daily-rotating target for story sweeps and update configuration 2026-07-08 23:55:00 +09:00
51ad297f69 feat: Implement Lesson/Schedule task
- Added `lesson.py` to handle the scheduling of lessons based on affection values.
- Integrated OCR functionality to read affection counts from heart badges.
- Updated `README.md` to include the new lesson task in the task status section.
- Enhanced `config.py` with necessary configurations for the lesson task.
- Modified `detector.py` to include a new function for reading heart badge values accurately.
- Updated `mapping.md` to reflect the new lesson task implementation.
- Adjusted `ba_daily.py` to include the lesson task in the command dispatch.
- Updated `plan.md` to document the completion of the lesson task and its testing outcomes.
- Modified `setup.sh` to include the lesson task in the run command instructions.
2026-07-08 23:45:18 +09:00
1bb2ccdd6f feat: Add Common Shop and Tactical Shop tasks with shared purchasing logic 2026-07-07 23:08:31 +09:00
b2ed571908 feat(cafe): handle bond rank-up cutscene during pat loop and improve state verification 2026-07-06 01:58:01 +09:00
a8ff95d6f5 feat: Implement OCR-driven story AP sweep with deterministic stage targeting
- Added `wait_for_state` function in `navigation.py` for state monitoring and reaction handling.
- Updated `mapping.md` to reflect changes in story sweep implementation and OCR usage.
- Refactored `story_sweep.py` to utilize OCR for region and stage identification, replacing random selection with configured targets.
- Enhanced modal handling and confirmation checks for AP usage in `story_sweep.py`.
- Updated setup script to require `tesseract` for OCR functionality and included installation instructions.
- Revised `plan.md` to document the transition from heuristic to OCR-based stage targeting and the associated findings from live testing.
2026-07-06 01:41:58 +09:00
0707487934 Enhance automation project with story sweep feature and OCR policy updates
- Introduced `story_sweep.py` for Normal/Hard story AP sweeping, allowing users to spend AP on randomly selected stages.
- Updated `CLAUDE.md` to clarify the OCR policy, emphasizing the need to port OCR-driven logic from the reference implementation rather than substituting with non-OCR methods.
- Modified `README.md` and `plan.md` to reflect the new story sweep feature and its operational details.
- Adjusted `setup.sh` to include the new command for running the story sweep.
- Enhanced `driver.py` with a new scroll function for better interaction with the game UI.
- Updated configuration mappings in `config.py` to support the new story sweep functionality.
- Refined existing task modules to ensure consistent state verification and error handling.
2026-07-05 20:19:35 +09:00
0b16399948 Refactor directory labels and update task migration status
- Changed directory labels from ".scratchpad/" to "scratchpad/" in graph.json and related documentation for consistency.
- Updated plan.md to reflect the current status of the Stamina/AP task migration, including details on the mission claim process and identified bugs.
- Modified setup.sh to include 'stamina' in the run command options for the daily script.
2026-07-05 19:15:32 +09:00
a04ef5d0c5 Refactor scratchpad directory references and update Phase 6 follow-up report
- Changed references from './scratchpad' to '.scratchpad/' in graph.json and plan.md for consistency.
- Expanded Phase 6 follow-up section in plan.md to clarify changes made to the pat detection logic:
  - Updated `find_cafe_sparkle()` to utilize multiple template scales for improved detection.
  - Modified `_pat_room` to allow polling for maximum clicks instead of breaking on the first miss.
  - Added mouse movement after each pat to prevent cursor occlusion of sparkles.
- Verified that room entry and modal state checks function correctly, but end-to-end pat success remains untested due to lack of available interactions.
2026-07-05 17:57:26 +09:00
3a4534f205 Migrate cafe and mailbox tasks to Python: replace legacy Bash scripts, implement state verification, and integrate sparkle detection. 2026-07-05 16:31:26 +09:00
398b936c64 Migrate to Python-first architecture: implement mailbox and cafe tasks, replace Bash scripts with Python CLI, and establish configuration and driver modules. 2026-07-05 16:02:02 +09:00
ebce31156b Refactor project structure and add setup script
- Transitioned the project to a Python-first architecture, moving feature logic from Bash to Python.
- Created a new `setup.sh` script to bootstrap the environment on `nik-gpu`, ensuring necessary tools are installed and setting up a Python virtual environment.
- Updated project layout in `plan.md` to reflect the new structure and clarify the purpose of each component.
- Established a reference mapping table for feature implementation based on the existing reference project.
- Outlined a migration phase to transition existing Bash functionality to Python tasks.
2026-07-05 15:24:45 +09:00
0ee1d495c8 Add manifest.json and implementation plan for ba-auto-daily script
- Created manifest.json to track file metadata for the project.
- Added plan.md detailing the implementation strategy for the ba-auto-daily automation script, including feature prioritization and prerequisites.
2026-07-05 05:29:30 +09:00