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---
name: deploy-gpu
description: Sync this repo's working tree to nik-gpu, refresh the flat runtime paths via setup.sh, and optionally smoke-test one task against the live game. Use when the user asks to deploy, push, sync, or ship code to nik-gpu, or wants to try a task live after an edit.
disable-model-invocation: true
---
# /deploy-gpu
Deploys the current working tree to `nik-gpu` and refreshes the runtime paths
`~/ba_dailies.sh` actually executes from. See `README.md`'s "Deploying your
changes" section and `CLAUDE.md`'s "Deployment model" for the source of truth
this skill wraps — if either has changed, follow the doc over this file.
Optional task argument (smoke test): $ARGUMENTS
## Why two steps, not just rsync
`rsync` only updates the git checkout at `nik-gpu:~/repo/ba-auto-daily/`. The
launcher itself runs from separate flat paths (`~/ba_dailies.sh`,
`~/ba_daily.py`, `~/ba_auto/`, `~/ba_assets/`) that only `setup.sh` copies
into. Skipping the `setup.sh` step means nik-gpu keeps executing old code
even though the rsync "succeeded".
## Steps
1. From the repo root, run:
```bash
rsync -av --delete \
--exclude='.git/' \
--exclude='__pycache__/' \
--exclude='*.pyc' \
--exclude='.claude/settings.local.json' \
--exclude='graphify-out/' \
--exclude='screenshots/' \
--exclude='scratchpad/' \
./ nik-gpu:~/repo/ba-auto-daily/
```
2. Run:
```bash
ssh nik-gpu "cd ~/repo/ba-auto-daily && ./setup.sh"
```
Report any failure here directly (missing host tool, venv/pip error,
missing `tesseract`) rather than treating the deploy as done.
3. **Only if a task name was given in `$ARGUMENTS`** (e.g. `/deploy-gpu
cafe`), run it live as a smoke test:
```bash
ssh nik-gpu "~/ba_dailies.sh <task>"
```
Do not invent a task to run if none was given — several tasks
(`story_sweep`, `shop_common`, `shop_tactical`, `lesson`) spend real AP,
credits, tactical coin, or lesson tickets, and running one without the
user asking for that specific task would be an unrequested spend.
Exit code 0 only means the script ran without a Python exception, not
that the in-game action succeeded — surface the task's own log lines
(e.g. `claiming all`, `nothing to claim`, `patted N sparkle(s)`) to the
user, not just the exit code.
4. Summarize what happened: deploy succeeded/failed, and if a task was
smoke-tested, what its log output actually said.